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    <title>Igni's Pyro Emporeum RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/PyrosInferno]]></link>
    <description><![CDATA[Events and Announcements for Igni's Pyro Emporeum]]></description>
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      <title>Stat tracking is now active</title>
      <description>We have a ranking system active after some testing to ensure it's stability. I'll be tracking points at the start and end of each day of the month to see who gained the most. The top 3 each month will get an [MVP] tag for the next month. A yearly top winner will get the tag permanently. &lt;br&gt;&lt;br&gt;The following gains you points on the server:&lt;br&gt;1 point - common kill&lt;br&gt;10 points - boomer kill&lt;br&gt;12 points - spitter kill&lt;br&gt;15 points - hunter/jockey/smoker kill&lt;br&gt;20 points - charger kill&lt;br&gt;30 points - witch kill&lt;br&gt;50 points - tank kill&lt;br&gt;&lt;br&gt;You lose points for the following:&lt;br&gt;-20 points - incap&lt;br&gt;-50 points - death&lt;br&gt;-50 points - team wipe&lt;br&gt;-200 points - ff kill&lt;br&gt;&lt;br&gt;it's entirely possible to go negative in points if you're in the bottom 20% of skill level. the majority 60% in the middle will gain positive points. The top players will gain far faster than others obviously.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PyrosInferno/announcements/detail/705525849106940069]]></link>
      <pubDate>Wed, 15 Jul 2026 20:21:46 +0000</pubDate>
      <author>Igni</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PyrosInferno/announcements/detail/705525849106940069</guid>
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    <item>
      <title>List of community maps</title>
      <description>Linking the list of custom maps that are on the server. I'll update this as more are added/removed. Some might be on the server but not this list, usually that's because it's being tested to see if it worked properly. I also disable some since they cause scripting issues until people want to play them.&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3665772791&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_0&quot;&gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3665772791&lt;/a&gt;&lt;br&gt;&lt;br&gt;There's an issue with Steam authentication that affects larger maps. To solve this, you can connect to the server and vote on the custom map via !chmap command. The server is set up to be automatically public though. If you want to play a private game please DM me or contact me through discord and I can make the server private for you for the session.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PyrosInferno/announcements/detail/510732485715297022]]></link>
      <pubDate>Sun, 01 Mar 2026 02:47:38 +0000</pubDate>
      <author>Igni</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PyrosInferno/announcements/detail/510732485715297022</guid>
    </item>
    <item>
      <title>Discord</title>
      <description>&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FDiscord.gg%2FJ4Fk33YaRV&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;Discord.gg/J4Fk33YaRV&lt;/a&gt;&lt;br&gt;&lt;br&gt;I typically post announcements and update info here. We also use this to organize days to play together.</description>
      <link><![CDATA[https://steamcommunity.com/groups/PyrosInferno/announcements/detail/517481543704252562]]></link>
      <pubDate>Tue, 06 Jan 2026 01:13:52 +0000</pubDate>
      <author>Igni</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PyrosInferno/announcements/detail/517481543704252562</guid>
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    <item>
      <title>Features</title>
      <description>Below are a list of features currently implemented. I won't be adding a shop since it removes a lot of the difficulty of the game. It's a fun feature not what I have in mind for the server. If anyone has suggestions on something they want to see, please post a comment. &lt;br&gt;&lt;br&gt;&lt;b&gt;Scaling Difficulty&lt;/b&gt;&lt;br&gt;The amount of infected, special infected and tank HP, as well as spawn rates are affected by how many people are currently in the game and alive. Dead players do not count, so if the group is struggling and people die, they won't have to face a ton of zombies. Common infected on Easy take damage as if it was Normal difficulty. Every difficulty also has the same tank HP. I wanted the server to be harder than base games' difficulty.&lt;br&gt;&lt;br&gt;&lt;b&gt;CSM&lt;/b&gt;&lt;br&gt;You can choose any model from the survivors with !csm. Included with a ton of bug fixes. Sometimes you might get the wrong survivor arms model.&lt;br&gt;&lt;br&gt;&lt;b&gt;Balance Changes&lt;/b&gt;&lt;br&gt;Guns have been rebalanced. Military Sniper and AKs aren't the best guns anymore. They're still quite good, but other guns have been buffed and they've been nerfed. Fire damage now takes 270 seconds to kill a tank, instead of 85 seconds.&lt;br&gt;&lt;br&gt;&lt;b&gt;Automatic Campaign Switching&lt;/b&gt;&lt;br&gt;Maps will rotate based on order of campaign, but you can vote on the next map at every finale by using !mapvote.&lt;br&gt;&lt;br&gt;&lt;b&gt;Gear transfer and extra slots&lt;/b&gt;&lt;br&gt;You can now pass grenades and defibs to other players and bots will also hold onto them for you. Additionally, there are 2 slots for your grenades and pills/adrenaline. This is for balance to help with the extra spawns and harder tanks.&lt;br&gt;&lt;br&gt;&lt;b&gt;Infected Spawn Changes&lt;/b&gt;&lt;br&gt;Infected are now able to spawn behind you during spawn events. This increases the amount of area you have to watch out for. Additionally, they can spawn during tank fights and are generally more aggressive.&lt;br&gt;&lt;br&gt;&lt;b&gt;Antirush features&lt;/b&gt;&lt;br&gt;A cooldown happens every time someone opens or closes the last saferoom door of a map. SI also spawn near the furthest person ahead.&lt;br&gt;&lt;br&gt;&lt;b&gt;Mutant Tanks&lt;/b&gt;&lt;br&gt;36 Mutant tanks! Only balanced ones. Some will be easier than others as their effects are harder to handle.&lt;br&gt;&lt;br&gt;&lt;b&gt;Custom Campaigns&lt;/b&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/sharedfiles/filedetails/?id=3665772791&quot; target=&quot;_blank&quot; rel=&quot;&quot;  id=&quot;dynamiclink_1&quot;&gt;https://steamcommunity.com/sharedfiles/filedetails/?id=3665772791&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;Bug/Exploit Fixes&lt;/b&gt;&lt;br&gt;These mostly exist to preserve the intended design of the game. Fixes include: Afk reload, weapon instant reload, charger collision, witch and SI targeting fix, ladder fix, explosion boost fix.&lt;br&gt;&lt;br&gt;&lt;b&gt;Reverse Friendly Fire&lt;/b&gt;&lt;br&gt;Friendly fire damage is reversed back to the attacker. Only melees and fire deal actual FF damage.&lt;br&gt;&lt;br&gt;&lt;b&gt;Stat Tracker&lt;/b&gt;&lt;br&gt;A light stat tracker that shows kills, incaps, downs, etc. Top 20 are visible at any time, but you can view ranks of those online.&lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;b&gt;Possible implementation&lt;/b&gt;&lt;/u&gt;&lt;br&gt;- Bile jar fix (disabled when thrown out of bounds)&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/PyrosInferno/announcements/detail/517481543704251139]]></link>
      <pubDate>Sun, 04 Jan 2026 17:49:47 +0000</pubDate>
      <author>Igni</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/PyrosInferno/announcements/detail/517481543704251139</guid>
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