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Hey I appreciate you responding,
my question was pretty open ended so i appreciate your feedback on my items and i am taking it into consideration, so thank you very much.
I suppose the flip side of my question was if you had any resources on how to handle things like screenshots and making them look more intentional, if that makes sense. for the life of me i cant find an explanation on getting multiple custom stickers on one skin, or getting in-game screenshots of that sticker without the hud or anything that might be seen as distracting.
if its as simple as getting good in blender or figuring out the commands inside of the workshop editor i suppose i can just start there lol.
Thanks again.
Hey! im just hitting you up to ask for some critique or resources on making workshop pages look really good. i added you, feel free to ignore if youre too busy or just dont accept people for that stuff.
I’m currently working on a video about how cs skins are made and I’d love to chat about your process. I’d you’d be down for an interview that would be awesome.
https://www.behance.net/gallery/196025247/Desert-Eagle-Kumicho-Dragon-artwork-by-Tokway
https://www.behance.net/gallery/196025607/CSGO-M4A4-Evil-Daimyo-artwork
link [docs.google.com]
i want to learn how to make skins from you
PLS
Also as a new workshopper this guide might be helpful: here [overpay.guide]
Personally I use a very old version of Cinema 4D to camera map onto a weapon, but there are much better software solutions for this more catered to skin design.
Realised that the chance of getting picked is lottery odds sized - now I just make skins that amuse me and hope others get some enjoyment from them.
GL HF.
I get low views on submissions too -- I'm not sure how some take off. I'd guess the really high view counts are caused by a combination of the following: a high volume of positive ratings (90%+ ?); appearing in users activity feeds from rating and favouriting; getting to the top of the workshop so that it is seen from the games library front page must help. The workshop voting queue must also play a part but I'm not sure how that works ...I'm totally guessing here. Why one submission takes off and another flounders is a mystery to me. I just post, then watch them sink or swim.
My advice: dont sweat the stats too much, the stats are useful for evaluating an audiences receptiveness to a given product, however your best bet is to just focus on what you have control of -- making each submission as good as it can be.
Fairly new to this weapon skinning stuff: your work blows me away. Going back through it, I really like the M4A4 | Modular [MK I] - it's very "clean" and suits the M4A4 which looks a difficult weapon to skin in a lot of detail. How on earth do you get 40-60K views for some of your work? I'm lucky to get 500-600 before my stuff sinks into the abyss - maybe I should change my name to HoneyGuppy
Looking forward to your next creation.
Peace to you and you family.