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    <title>FpseCE RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/fpsece]]></link>
    <description><![CDATA[Events and Announcements for FpseCE]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>Update 09/12/2010!</title>
      <description>- FpseCE has changed to 0.11&lt;br&gt;- New global timing to be close to a true Psone, games are faster, smoother and more playable!&lt;br&gt;- Compatibility is lot higher due to this new timing.&lt;br&gt;- Added New menu to assign Icons to games shortcut, this will let you change main exe icon and Games directory Icon on Device &amp;amp;gt;= WM6.0&lt;br&gt;- Added new video driver, Direct3D. a device with Direct3D hardware acceleration is necessary to get good speed.&lt;br&gt;- Added New external GPU plugin (a port of the Dr Hell plugin for PC), this one work perfectly, it has no color inversion problem, but is slower than GPUsoft (the internal GPU plugin). i will spread source code shortly.&lt;br&gt;- Fixed many bugs since previous version...&lt;br&gt;- Function to boost games has been implemented preliminary, you have to set Flag0=80 into gamelist.ini for the game you want to boost. (this function has to be used only if necessary, and won't work for all games, a next version will propose different level of boost to avoid such problem)</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/847990861052582608]]></link>
      <pubDate>Mon, 13 Sep 2010 12:55:00 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/847990861052582608</guid>
    </item>
    <item>
      <title>Schtruck [Fri Sep 10, 2010 2:29am]</title>
      <description>Ok i've sent new supporter version to a short list of supporter for now, i need feedback from them, then if it's ok, in somes hours i'll release official 0.11 supporter version.&lt;br&gt;&lt;br&gt;Keep in mind that Savestate are surely not compatible now, because i have to resize somes datas... so savestate has a different size now...&lt;br&gt;&lt;br&gt;Direct3D driver is implemented.&lt;br&gt;&lt;br&gt;Gpuhell plugin is available, and for now need to be set into ini files.&lt;br&gt;&lt;br&gt;Menu14 is implemented with ICON assignement for Main FpseCE exe , PSone Game directory, and shortcuts games. &lt;br&gt;To change the PSone Game directory ICON after assignement you'll need to reboot.&lt;br&gt;Assignement of Main exe and PSoneGame directory is done each time you press apply into menu14, at the same time you assign an Icon of a game shortcut.&lt;br&gt;&lt;br&gt;into this menu you can tune vibration and release_time of touchscreen too.&lt;br&gt;Thanks for feedback.</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/847990860628216516]]></link>
      <pubDate>Fri, 10 Sep 2010 06:22:23 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/847990860628216516</guid>
    </item>
    <item>
      <title>News that nobody have to miss!!!</title>
      <description>Wow a news that nobody have to miss, yesterday i was talking with LDChen about my intention to port a Direct3D GPU plugin to FpseCE, and his answer was incredible! he told me he has written 8 years ago a D3D plugin for Fpse PC version!!! nearly complete, this plugin work like a charm on PC, even if it's not fully perfect, it run fast and work well with Fpse!&lt;br&gt;&lt;br&gt;So he sent me sources to make a port to WinCE!!!&lt;br&gt;&lt;br&gt;i still can't believe that LDchen has hidden such important thing into his hat!&lt;br&gt;&lt;br&gt;i need to make a port or it as an external GPU plugin... i'll start this week end and will post results soon...</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/54226541308118550]]></link>
      <pubDate>Sun, 18 Jul 2010 10:07:57 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/54226541308118550</guid>
    </item>
    <item>
      <title>Updates 02/04/2010 - 02/09/2010</title>
      <description>Update 02/09/2010!&lt;br&gt;- Added a new option to make Forcefeedback working on Japanese version of Toshiba TG01, just add &amp;quot;VibrateLED=3&amp;quot; into [POCKETPC] section of ini file.&lt;br&gt;&lt;br&gt;Update 02/08/2010!&lt;br&gt;- this version enhance PAD in overlay by adding config save for each games (Pos and Alpha level), and then it's now possible to have many different PAD and then change it into onscreen menu with a new button i added into menu10.ini.&lt;br&gt;For WVGA users, just get the new Skins to copy into SKINS directory.&lt;br&gt;I have added a new PAD directory which will show you clearly the enhancement... just copy it into SKINS directory too.&lt;br&gt;- Now exclusive to all supporters, is the Forcefeedback emulation, yes! your phone vibrate like a PSone PAD!! &lt;br&gt;- A new variable can be set into fpse.ini [POCKETPC] section, it's Vib_Treshold, by default it's set to 100 for now, that the lower value after what vibration will be sent to phone. i set that because for now and while API i use don't let me choose the level of the vibration, playing game like gran Turismo, which vibrate your PAD slowly just be cause you car is on the Road become annoying after somes second of playing... But for other games perhaps lowering this value will be necessary.. just to try.&lt;br&gt;- Fixed a problem with Loadstate which occured randomly&lt;br&gt;&lt;br&gt;&lt;br&gt;Update 02/04/2010!&lt;br&gt;It's an update of what i missed to say regarding FpseCE optimisations and options.&lt;br&gt;I would like to say there is two Options that people need to know, both are to type into the ini file gamelist.ini with the Good License for each game.&lt;br&gt;The first option is necessary for somes game that have much Polygons Glitch (IE: Hogs of war), just set patch=1.&lt;br&gt;The Next option is necessary for game like Chronocross, it's Flags0=20.&lt;br&gt;About the slowdown of current supporter version, many people complained about that with Tekken3, but as most of you have saw in previous version, even if we were able to reach 50fps, strangely, the Fighters moves weren't as fast as original game, and the answer is the BAD rootcounter 2 timing, now since current version has nearly perfect rootcounter 2 timing we have Tekken3 fighters moves at good timing , but it's true that refresh is not 100%, even on HD2, to help winning somes FPS just apply in gamelist.ini this: patch=48, if you prefer to have 50fps, but slower moves, just set patch=112.</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/54212303406651354]]></link>
      <pubDate>Wed, 10 Feb 2010 22:36:02 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/54212303406651354</guid>
    </item>
    <item>
      <title>Update 02/01/2010!</title>
      <description>- Fixed Multitouch which was removed in somes supporters version recently... sorry&lt;br&gt;- Updated Multitouch handling code, it's better and better but People need to know it can't be perfect for now because of AutoAlignement processing that avoid Pressing Two Key close to the same Horizontal Line in Landscape... until someone found a hack to avoid such behavior.&lt;br&gt;- Added True PAD in Alpha Blending, just get the two packages, in the bottom of this post, unzip the PAD.zip into SKINS subdirectory and i have added an Update for the LeSSCRO Skins for WVGA which include the new 3 buttons...&lt;br&gt;- Temporary Fixed Parasite Eve 2, but a new update should come soon while for now it seem to not be a 100% fixed.&lt;br&gt;to active the Fix you need to create a line for your game into gamelist.ini and then Set Patch=64&lt;br&gt;- Boosted everything by fixing Rootcounter 2 timing, it's now close to be perfect, just listen the music in crash bandicoot 3... and game is far faster too..... no more slowdown.... All games should work faster now... &lt;br&gt;- more to come in nexts days, but this update was necessary due to my mistake and somes supporter version...</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/54211401589650614]]></link>
      <pubDate>Mon, 01 Feb 2010 22:10:23 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/54211401589650614</guid>
    </item>
    <item>
      <title>Update 01/25/2010!</title>
      <description>- Fixed Skicky buttons&lt;br&gt;- Upgrade numbers of Onscreen button to 7x6, work well with HD2.&lt;br&gt;- Fixed Touch Pro 2 problem and DirectX&lt;br&gt;- Be carrefull, if you map onscreen direction, don't use Stylus mode or you'll have problem with Multitouch&lt;br&gt;- i'm testing a new fix for mutlitouch and HD2, if results are confirmed, we won't have the Key Up message when comming Multitouch press message.&lt;br&gt;- For next update, Onscreen layer templates will be proposed.</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/54210416184730053]]></link>
      <pubDate>Mon, 25 Jan 2010 08:17:36 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/54210416184730053</guid>
    </item>
    <item>
      <title>Update 01/21/2010!</title>
      <description>Upgraded numbers of onscreen buttons to 30! 6x5, now you can easyly map your own D-PAD!!&lt;br&gt;I have modified one thing for onscreen handling code, now sliding your finger over many buttons during the same slide will just activate the current button on which you are pressing the screen... I play Crash Bandicoot 3, with a 8 positions PAD mapped (for UP/Right, Down/Right, Down/left and Up/Left, i mapped specials buttons), and i must admit it's close to be perfect now.&lt;br&gt;I think Adding Icons into SKINS/ICONS directory will make the Dpad a reality, we need just 8 Icons for all directions (48 pixels size would be ok).&lt;br&gt;i'm curently fixing with a supporter his problem with DirectX and his Sliding Keyboard device, then All supporters will receive this version.</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/54210415707911622]]></link>
      <pubDate>Thu, 21 Jan 2010 11:33:30 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/54210415707911622</guid>
    </item>
    <item>
      <title>Update 01/20/2010!</title>
      <description>OK today i was able to check DirectX problem on my HD2 and the Gsensor Autorotation. it's finally fixed.&lt;br&gt;I have completed Gsensor inversion for HTC Touch Pro 2...&lt;br&gt;Now it's time for me to add the Famous Onscreen PAD, one part with 8 directions and one other with just 4 buttons (Cross,Square, Triangle and Circle). Those too parts will be placed anywhere on the screen manually like widgets. And they will be overlayed. They will be very precise, this mean a mask will be necessary. Now if anyone who design very well such thing would like to make those two parts for us... while PSone standard resolution is 320x240, i think 64x64pixels image in 24bits would be ok and for the mask a 256 colors image paletized is necessary with a color for each Mask for each button.</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/54209745994412673]]></link>
      <pubDate>Tue, 19 Jan 2010 22:25:33 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/54209745994412673</guid>
    </item>
    <item>
      <title>Update 01/18/2010 - 01/19/2010</title>
      <description>Ok DirectX is Fixed with savestate and normaly Screen orientation too.&lt;br&gt;CPU samsung work well now on FpseCE , a tester has confirmed there's no more crash on Samsung proc.&lt;br&gt;&lt;br&gt;DirectX autorotation must be fixed, i wait for feedback.&lt;br&gt;Added Landscape to Portrait button resizing. Just by adding Exit_Size=XXX into [POCKETPC] section of fpse.ini file.&lt;br&gt;Added Gsensor Invert for HTC that have this problem, to active it, [POCKETPC] section Gsensor_Invert=1&lt;br&gt;Added mappable button for Onscreen Menu to reset all button in one time, just add into your skin directory, within menu10.ini:&lt;br&gt;[M10_RESET]&lt;br&gt;posx=&lt;br&gt;posy=&lt;br&gt;sizew=&lt;br&gt;sizeh=</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/54209745880529361]]></link>
      <pubDate>Mon, 18 Jan 2010 23:23:26 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/54209745880529361</guid>
    </item>
    <item>
      <title>Update 01/16/2010</title>
      <description>Multitouch is finally working well even with Stylus move mode now, except that it's limited to that, you move using your finger on the screen and then you press an OnScreen button, if you press a button then after you try to slide with another finger, this won't work for now... it's more difficult due to somes limitations into current maner on how multitouch message are catched... it will be better when HTC will provide SDK...(if they are reading)&lt;br&gt;I have fixed DirectX problem, this should work on all devices....&lt;br&gt;And surprise on HD2 it's smoother and more responsive...&lt;br&gt;HD2 is automatically detected now, then FpseCE multitouch windows message are catched automatically.&lt;br&gt;I did somes others Fix here and there...</description>
      <link><![CDATA[https://steamcommunity.com/groups/fpsece/announcements/detail/54209745526628880]]></link>
      <pubDate>Sat, 16 Jan 2010 11:46:53 +0000</pubDate>
      <author>Q-Ball</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/fpsece/announcements/detail/54209745526628880</guid>
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