Aztec
United States
AXIOM LAN Organizer
Annual eSports LAN event in PNW
https://axiomlan.com

"Adapt yourself to the life you have been given, and truly love the people with whom destiny has surrounded you."
- Marcus Aurelius 16th Roman Emperor

:WololoDE: Ιάσονας, αρχηγός των Αργοναυτών :WololoDE:
AXIOM LAN Organizer
Annual eSports LAN event in PNW
https://axiomlan.com

"Adapt yourself to the life you have been given, and truly love the people with whom destiny has surrounded you."
- Marcus Aurelius 16th Roman Emperor

:WololoDE: Ιάσονας, αρχηγός των Αργοναυτών :WololoDE:
Review Showcase
88 Hours played
Longtime Battlefield player - 2,500+ hours between BF3 & BF4
~~~~
BF6 is very good mechanically:
- Guns feel snappy & the recent recoil patch brought them to a similar feel such as BF3/4.

- Squad cohesion has improved with the new Squad Drag & Revive mechanic regardless of class; it makes switching to engineer to deal with vehicles less of a compromise. Love it.

- The recent updates with water maps (Tsuru Reef & Wake Island) have made this game actually feel like a battlefield game.
We finally have a good variety of maps where both infantry and vehicles can coexist.

- Destruction is decent. I would put it above BF4, but not as good as BF3 or BC2.

- Ability to self-host 1 BF6 server for free and use someone else's experience code to copy their configuration is brilliant and generally works well.
It's honestly such a shame they don't prominately feature the portal server browser because it's pretty good 👍
~~~
Here is where the game has mostly fumbled with:
- Incredibly poor map selection upon launch. (Only several good maps and got repetitive quickly)

- Terrible Menu UI / Purposely hiding the portal server browser out of sight

- Matchmaking - Unable to play with more than 4 friends consistently, servers re-instance everyone after the conclusion of each match. This kills the community building aspect of battlefield and also stifles groups of friends, larger than the 4-man squad, from being able to play together.

- Removal of classic game modes (Rush, Squad Deathmatch & more):
Alongside the terrible UI, EA has started to completely remove game modes from being able to be queued. Forcing someone to host and populate a server on the portal server browser (which they purposely hide).
As of this writing (8/20/26) There are ZERO populated servers for either Rush or Squad Deathmatch.
This is with 50,000-150,000 players on at any given moment less than 1 year after the game launched.

- Kill trading & dying behind cover:
As EA is attempting to draw in the COD crowd, they are unabashedly using very loose network lag compensation to ensure that Console<->PC cross play is as "even" as possible. If two people are shooting at each other both with relatively low ping (<35ms) there is still a high likelihood that you will either kill trade or die after you take cover behind a wall.
To be honest, if they offered a "LAN / low latency" option, BF6 might be peak BF for infantry combat.
~
I am giving it a thumbs up because the game, mechanically, is very sound.

However, I fear EA will continue to take 1 step forward only to take 2 steps backward at any given moment.
Recent Activity
256 hrs on record
last played on Nov 12
3.2 hrs on record
last played on Nov 11
5.9 hrs on record
last played on Nov 9
📁Local Disk (C:)
└📁Program Files (x86)
⠀└📁steam
⠀⠀└📁steamapps
⠀⠀⠀└📁common
⠀⠀⠀⠀└📁Counter-Strike Global Offensive
⠀⠀⠀⠀⠀└📁Skills
⠀⠀⠀⠀⠀⠀└⚠️This folder is empty
⠀⠀⠀⠀⠀└📁 Aim
⠀⠀⠀⠀⠀⠀└⚠️This folder is empty
Dec 29, 2025 @ 5:14pm 
Based Pineapple on Pizza Enjoyer, don't listen to the haters
Dec 27, 2025 @ 11:31pm 
This guy like's pineapple on his pizza (unbelievable) :dealerrizz:
Jan 15, 2024 @ 9:12pm 
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May 5, 2023 @ 8:25pm 
Poggers tbh
Jun 17, 2016 @ 9:46pm 
Really Good Player Play's Like A Pro