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Останні рецензії користувача Jake

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<123>
1 людина вважає цю рецензію корисною
3.2 год. загалом
Non-horror anomaly games are always a good laugh. Marathon mode was a pain especially with some very well hidden anomalies, but I still 100%ed in 3 hours.
Додано 24 липня.
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Ніхто ще не оцінив цю рецензію як корисну
2.2 год. загалом
Honestly one of the most clever anomaly-searching games I've played. Addresses a lot of the common criticisms of the subgenre; the vast majority of the anomalies are very obvious when you find them so you're never guessing if you're just misremembering if the coffee cup was .125 inches to the left the last time you saw it, or if that one ceiling tile is supposed to be slightly dirtier than the other ones. Having you searching for numbers in a code whenever there's an anomaly forces you to actually interact with the anomalies and pay attention to them rather than just blitzing through and immediately turning around if you spot something.

Great humor, runs well, I got it 40% off but I would have paid full price for it because it's so cheap.
Характеристики ПК:
Nobara Linux 44 (KDE Plasma Desktop Edition)
AMD Ryzen 7 3700X 8-Core Processor - ОЗП: 16 ГБ
NVIDIA Corporation NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 - Відеопам’ять: 8 ГБ
Додано 24 липня.
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Ніхто ще не оцінив цю рецензію як корисну
26.3 год. загалом (24.5 год на момент рецензування)
The visuals and the audio work on this game is fantastic. I like the variety of characters we got and I think I prefer the combat mechanics in this game over OJ2. The story mode was also a great way to experience the ending of the series.

Sadly that is where my praise ends.

#1 biggest complaint is the non-functioning online for a considerable portion of the playerbase. There doesn't seem to be any rhyme or reason to it, some people simply cannot play online as the matches will randomly disconnect without fail.
Combined with the lack of crossplay means the already small PC audience is already shrunk significantly and they have not even acknowledged the issue over a week after launch. People will give up on the game, and won't return even when the issue is fixed.

Story mode balancing is very poor towards the end. The last two fights are very long and you get no checkpoints. It's tedious.

Team Up missions are the game's obligatory "mode that could have been so much more but instead was just a waste of time and energy". The majority of the fights have hyper-armored enemies which is NOT fun, it is barely tolerable when big tanky enemies have it but at least they're slow and bulky to make up for it, but almost every encounter has a few hyper-armored enemies. It's not helped by the fact that a random Yakuza will pull you out of the air as you're navigating the map to fight you every few seconds. They also have a bunch of enemies that just spam projectiles that stun you over and over.
The facilities feel rather pointless, just forcing you to go back and forth to heal up after each encounter. It's not fun at all.

Customization is a step down from the previous games. They removed accessories entirely and whilst you can now toggle certain parts of your costume on or off, a load of costumes that are present in the story mode or from previous games are just completely absent. I still cannot remove Kaminari's shooter device.

The game still has the bug where specifically the music volume slider cannot go to 0. It will still play no matter how low you put it. This was present in OJ2.
Control schemes are saved per-character, which would be a positive if they didn't reset every single time you restart the game.

Like Cyberconnect2 I believe Byking are passionate devs who actually love the franchise but simply do not have their eyes on the ball and consistently fumble free wins. Almost every issue I mentioned would be so easy to resolve, and modders are most likely going to be able to rectify them before Byking bothers.

I wouldn't recommend buying this for more than £10 in its current state. I would have happily played nothing but this until Resident Evil 9 dropped but since I am unable to play the online mode and the offline mode is painfully dull, I stopped playing after like 3 days.
Додано 5 лютого. Востаннє відредаговано 13 лютого.
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1 людина вважає цю рецензію кумедною
1
5.1 год. загалом
Short but very fun. Sometimes it's impossible to survive, getting Crag + a guy at the window in different directions with portals on the floor is just bad luck.

Happy is bestest friend.
Додано 3 жовтня 2025 р..
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1 людина вважає цю рецензію корисною
4.6 год. загалом
Good Riddance
Додано 29 червня 2025 р..
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Людей вважають цю рецензію корисною: 2
178.2 год. загалом (4.8 год на момент рецензування)
Do not buy if you're expecting a typical Soulsborne experience with linear progression. This is not a Soulsborne game, it's just set in the Elden Ring universe.
Instead of slowly progressing through a large world and figuring out your objectives as you go, you do smaller targeted expeditions to hunt down a boss, that you complete in one sitting.
If you are unsure if that style of game interests you, your options are either A. Play it safe and just don't buy it, B. Look up some gameplay videos to see if it appeals to you, or I guess everyone's preferred option of C. Buy it anyway, then complain when the game turns out to be exactly as advertised (the store page makes it clear it's not the same style of game as Elden Ring).

The simplest way to describe it is if you threw a chunk of Elden Ring into a blender with Roguelike and Battle Royale seasoning. You start each run basically from scratch with your character's default weapon, looting items and killing minibosses to power up as the playable area slowly shrinks and pushes you towards the demiboss of the day. Once you beat that boss, the next day starts where you repeat the process one more time. On the third day you face against the final boss that you set out to hunt.

Win or lose you'll unlock items that can buff your character, making future runs slightly easier.

A lot of mechanics from Elden Ring have been removed to compliment the much faster, shorter runs you'll be doing. For starters you do not "build" a character like you normally would, you instead pick between a handful of characters that specialise in specific styles, and levelling up at a Site of Grace will automatically improve your various stats based on what character you are playing. For example, if you're playing Ironeye (Uses a bow), you will gain more dexterity, whereas if you play Recluse (Spellcaster) you're going to be getting more intelligence.
There does not seem to be a weight system and you cannot find new armor, and there is no fall damage, presumably since you're meant to travel around a lot quicker in this game.

Weapons come with "rarities" and additional modifiers (such as, reduced stamina consumption when attacking, or granting HP recovery upon killing a foe) and just carrying these weapons will grant those benefits to you even if you don't actively wield them. However, you are limited to only six weapons (three slots for each hand) before you must drop something; there is no inventory for extra items. My main gripe with this is when I find an item that has a handy modifier that I want to carry, it means I have to cycle past that weapon when switching weapons. I'd like to be able to toggle if a weapon is actually equippable so I can simply carry it for its modifier benefit without worry about accidentally attacking with a massive greatsword when I was trying to switch to my crossbow.

It is worth noting that the game is locked at 60fps and does not have ultra-wide support, and also uses Easy Anti Cheat which in my opinion is a garbage and invasive anti-cheat. If any of those are dealbreakers for you, don't buy.

The game is designed to be played with three players or solo, but you can queue up with 2 players and find a random player for your third, but as with most co-operative games, playing with randoms tends to be an inferior experience to playing with friends.

As always, avoid the Steam discussions like the plague, they are full of jester farmers and bad actors. Just look up some gameplay and decide for yourself if the game's worth trying. And if you like it, it doesn't matter if other people don't.
Додано 29 травня 2025 р..
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Ніхто ще не оцінив цю рецензію як корисну
0.4 год. загалом
Рецензія на гру з дочасним доступом
Took about 15 minutes to even try out the game because there's no option to jump in solo, had a UI element stuck in the middle of my screen telling me the keybind for dropping my weapon that wouldn't go away until I dropped it only for a zombie to spawn behind a car I had just walked around and get a hit on me. Then spent about 10 minutes slowly trailing zombies that kept popping up out of nowhere and hitting them with charged melee attacks until one of them decided that they don't stun him anymore and he just lunged through two fully charged 2-handed weapon attacks to the head and downed me.

I played for free and still feel ripped off.
Додано 20 квітня 2025 р..
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Ніхто ще не оцінив цю рецензію як корисну
16.1 год. загалом (7.4 год на момент рецензування)
Previously, this review was negative due to the constant crashing many people were experiencing when the game first came out. Whilst I'm still disappointed we had to experience it, I am happy to say the devs appear to have addressed the issues and pretty much everyone I have asked has said they no longer crash when playing.

With that aside, Bleach: RoS is stunning in both audio and visual design, and whilst the combat system isn't EXTREMELY elaborate like you'd expect from fighters, the game is more focused around mindgames and character knowledge as opposed to mechanical execution.

The systems and mechanics take a little to get used to but they're not unenjoyable by any means.
Додано 20 березня 2025 р.. Востаннє відредаговано 25 березня 2025 р..
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Ніхто ще не оцінив цю рецензію як корисну
11.6 год. загалом
I wasn't sure how I'd feel about this game, based on the premise. It seemed like it would just be a walking simulator with tonnes of reading. And don't get me wrong, you do a lot of walking and a lot of reading, but it works well here.

You're dropped into a village with nobody in it, the remnants of a long-forgotten mystery still laying around, and your task is to uncover who was responsible for the murder of the village's most popular resident years ago.

Instead of telling you where to go, or what objectives you need to complete, you are free to just check things out. The game gives clear indications as to where the places of interest are, but it's up to you which ones you go to, and when. Most locations have a few puzzles to solve in addition to clues or items that either help you solve a puzzle you're faced with, or shape your understanding of the story behind the characters that once inhabited Painscreek. You'll see random things that might slightly pique your interest, only for it to receive significance later on by information you uncover.

Pretty much every character in Painscreek has their own thoughts on the others, and varying levels of involvement in one of the numerous events that transpired that leads up to the big "whodunnit" you're trying to solve. Characters you suspected might suddenly seem innocent, only to once again seen suspicious in a different way later on.

The story of Painscreek is filled with drama and twists that you don't even need to uncover in order to find the answer to the question you set out to solve, but it only makes uncovering the mystery so much more satisfying.

The game manages to nail the feeling of an abandoned village perfectly, as well as making things feel really creepy when you start to piece together what's going on.

My only real criticism is that the game could've done with an in-game system for logging your thoughts and notes, like a corkboard of sorts. A good example would be Shadows of Doubt's note system, which catalogues your findings as sticky notes, letting you add your own notes and attaching them together with strings to help you track your findings.
Додано 27 грудня 2024 р..
Чи була ця рецензія корисною? Так Ні Кумедна Нагородити
Людей вважають цю рецензію корисною: 17
1 людина вважає цю рецензію кумедною
2
1.1 год. загалом
I respect the effort that went into this but I feel like this was a huge step back from The Painscreek Killings (the dev's previous game).

It feels like you're trying to solve a riddle where the information the game chooses to give you vs what you don't get feels completely arbitrary, to the point where it feels like the scenes were completely made up to be a needlessly difficult puzzle as opposed to a believable scenario that you're trying to solve.

In the scenario "The 4th Floor - Room 401" you're tasked with (among other things) figuring out who was murdered (which I feel like that information would be already known by the police who drew the chalk outline around the corpse of the person who was murdered, which only further feels like you're just going through made-up scenarios with no actual causality in the world, but hey I'm just a detective what do I know).
One of the big clues is that the main tenant of the apartment worked a job with clearly defined hours, with notes to a babysitter about when they would be returning home. Cool, so since we know times when one of our main characters would be out of the building, surely we can cross-reference that with the police report with information about the crime like we had access to in the tutorial level to potentially cross one name off our list, right? Ha, no, that would be too easy.

The game tries to give plenty of red herrings, which sure that makes sense so you don't just brute-force the solution, but it gets to the point where there's just so much useless information and nowhere near enough explanation for certain events that even if you bother to sift through absolutely everything to figure out what's relevant and what's not, you still need to make logical leaps and assumptions simply because you lack the information to rule out certain possibilities.

It feels artificial. The child conveniently kept an empty bottle of alcohol her father drinks because the smell reminds her of him, so you can conveniently match it to a receipt found in a wallet for the same brand of beer (as if it's impossible for more than one person to drink the same brand of beer, and you can never swap brands once you start). Thank god the mother didn't notice the glass bottle the child meticulously hid by... placing it directly on a table in plain sight, or else she would've thrown it away as she was going to check on the gun safe stored in her child's room for some reason (that also randomly has an etch-a-sketch in it for some reason).

TL;DR the game focuses way too much on trying to be "clever" and "challenging" but instead just becomes tedious, unbelievable and uninteresting.
Додано 27 грудня 2024 р..
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