51
Products
reviewed
1084
Products
in account

Recent reviews by D.Slice

Showing 1-10 of 51 entries
<123456>
3 people found this review helpful
146.3 hrs on record
Dragon’s Dogma 2 feels less like a scripted adventure and more like a fantasy journey where the road itself keeps writing the story.

You travel with Pawns, climb onto monsters twice your size, change vocations as the journey demands, and often discover that the best stories were never marked on the map. A cyclops can become a bridge, a griffin can carry a fight halfway across the countryside, and one badly planned encounter can turn into the most memorable moment of the evening. The Pawn system gives all of this its own character — companions learn, comment, guide and make the road feel like a strange little fellowship rather than a checklist.

The flaws are real: enemy variety is limited, the main story is weaker than the adventures happening around it, and some systems — especially travel and saves — can feel deliberately inconvenient.

But when the game works, it creates the kind of unscripted fantasy stories that are hard to reproduce elsewhere.

Dragon’s Dogma 2 does not always tell the best tale — but it gives you the tools to live one.
Reviewer's PC Specs:
Windows 11
AMD Ryzen 7 7700X 8-Core Processor - RAM: 31 GB
NVIDIA GeForce RTX 4070 - VRAM: 12 GB
Posted August 22.
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No one has rated this review as helpful yet
2 people found this review funny
250.0 hrs on record
A normal shift in Deep Rock Galactic starts with four dwarves being dropped into a cave with guns, beer in their blood and a very optimistic definition of workplace safety.

The Scout lights the way and immediately spots something valuable in the worst possible place. Engineer gives him a platform, Gunner keeps the bugs busy, and Driller starts removing half the cave because apparently walls are optional.

At some point someone finds compressed gold, so naturally the entire operation stops for a very important scientific procedure:

WE’RE RICH!

Mission Control complains. Everyone ignores him.

Then the swarm arrives, the cave turns into chaos, somebody shouts ROCK AND STONE!, and the Scout starts flying around the room doing the only sensible thing: not standing anywhere near the Driller.

Because sooner or later, the C4 comes out.

And somehow the Scout is the one who needs reviving...again...

That is basically DRG: excellent co-op, strong class synergy, destructible caves, procedural missions and a community that turned random voice lines into traditions.

For Karl!
Reviewer's PC Specs:
Windows 11
AMD Ryzen 7 7700X 8-Core Processor - RAM: 31 GB
NVIDIA GeForce RTX 4070 - VRAM: 12 GB
Posted August 22.
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2 people found this review helpful
390.6 hrs on record (389.8 hrs at review time)
Crimson Desert is the kind of game that gives you a huge world, a ridiculous number of systems, and then mostly lets you decide what to do with them.

Combat is one of its strongest parts — fast, physical and built around combos, counters, grabs, different weapons and plenty of room to experiment instead of following one fixed playstyle.

The world itself is dense with things to find and do: exploration, side quests, hunting, fishing, crafting, traversal, puzzles, mounts, vehicles, bosses and smaller activities that constantly pull you away from the main objective.

What I especially like is that the game does not force everyone into the same rhythm. You can follow the story, wander off for hours, focus on combat, explore the map or simply spend time interacting with its sandbox systems. There is no single “correct” way to play it.

After the main progression, the endgame is essentially a sandbox — improving your character, hunting remaining bosses and activities, experimenting with builds and mechanics, exploring unfinished corners of the world and simply creating your own goals.

Pearl Abyss also deserves credit for how actively they listen to player feedback. Updates regularly include useful QoL changes, fixes and adjustments based on what the community actually asks for rather than only adding new content.

It is an ambitious, sometimes slightly chaotic game, but that freedom and sheer variety are exactly what make it work for me.
Reviewer's PC Specs:
Windows 11
AMD Ryzen 7 7700X 8-Core Processor - RAM: 31 GB
NVIDIA GeForce RTX 4070 - VRAM: 12 GB
Posted August 22.
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2 people found this review helpful
1,201.7 hrs on record
Skyforge was never a perfect MMO, but it had enough genuinely unusual ideas to feel different from most of the genre.

You are never locked to a single class — you can switch whenever you want, even during combat, so one character can freely change roles instead of forcing you to create alts. Progression from an immortal toward godhood, Divine Form, invasions and Pantheon activities also gave the game its own identity.

I especially liked how the story treats you as just one immortal among many rather than another “chosen one” who somehow becomes the center of the entire universe.

Cosmetics are separated from stats, so you are free to look however you want instead of wearing whatever equipment has the best numbers.




That freedom is probably Skyforge’s strongest idea: your class, appearance and playstyle are all in your hands.

Combined with its fast combat and unusual progression systems, it made the game feel much more personal than many MMOs.

Sadly, the game is already shut down now, and that honestly makes all of this feel a bit more bittersweet.
Reviewer's PC Specs:
Windows 11
AMD Ryzen 7 7700X 8-Core Processor - RAM: 31 GB
NVIDIA GeForce RTX 4070 - VRAM: 12 GB
Posted August 22.
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No one has rated this review as helpful yet
32.7 hrs on record
// MILANO TRANSMISSION //

The galaxy is ending again, the ship is full of unpaid bills, and its crew would rather fight than admit they care about one another.

Marvel’s Guardians of the Galaxy is less about saving the universe and more about damaged people accidentally becoming a family. The combat is entertaining but repetitive, the exploration is linear, and most upgrades are forgettable. Fortunately, none of these systems is the real reason to play.

The heart of the game lives aboard the Milano. It is hidden in background conversations, terrible jokes, personal objects and arguments that continue even when Star-Lord leaves the room. Every destination feels like another track on a mixtape recorded at the end of the world.

You are not commanding four abilities. You are trying to keep five broken people moving in approximately the same direction.

The choices rarely transform the plot, but they make you participate in this dysfunctional little family—and that works surprisingly well.

The galaxy survives. The Milano’s insurance policy probably does not.

Recommended for its characters, soundtrack and the unexpected warmth beneath all that cosmic noise.

// TRANSMISSION ENDS — MUSIC CONTINUES //
Posted August 15.
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3 people found this review helpful
0.7 hrs on record
Early Access Review
It's just... annoying. There's not enough content, you have to compete with your teammates for buffs, wait ages for them to choose upgrades, wait ages before you can respawn and move on to the next level. The game design just isn't fun
Posted May 21. Last edited May 21.
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3 people found this review helpful
3.7 hrs on record
The game just looks like some cheap imitation of itself. Everything in it is 'boring'.
- the world is too scripted, you can't even push someone or steal items normally
- the combat system is as monotonous as possible
- the enemy's ai...default
- the enemy's reaction to being hit is always the same
- the locations design doesn't stand out at all
- the animations even in the cutscenes are made cheap
- some idiot came up with the bike controls
- you can't skip the initial intro (2024 year....)
- they force the settings from the very beginning
- you can't make the subtitles small

I've been playing for almost 4 hours and I haven't seen anything at all that I could say 'WOW'; the action is stupid; the bike controls are just infuriating. I regret giving this game a chance.
Posted November 13, 2025.
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2 people found this review helpful
0.0 hrs on record
It is an expansion that adds a bit of freshness to the game, but it doesn’t change it in any fundamental way. The atmosphere of Arrakis is still there: new quests, small story moments, and the focus on survival and resource gathering are genuinely enjoyable. A few new base elements and cosmetics help personalize the experience.

Don’t expect anything too large-scale. Much of the content feels surface-level: some quests are repetitive, and the gameplay impact of the expansion is minimal.

In the end, it is a nice add-on for those already in love with Dune: Awakening and who want a bit more content and atmosphere.

Posted September 10, 2025.
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4 people found this review helpful
1 person found this review funny
0.0 hrs on record
This is just a season pass to save money if you're going to get all the DLC. Wildlife of Arrakis is a light and optional cosmetic. But it looks pretty good.
Posted September 10, 2025.
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No one has rated this review as helpful yet
0.0 hrs on record
Optional cosmetic. But it looks pretty good.
Posted September 10, 2025.
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Showing 1-10 of 51 entries
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