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West Midlands, United Kingdom (Great Britain)
To a new player, it can be difficult to understand which weapons are actually craftable.
To an experienced player, Deepsight weapons commonly end up in the vault simply for future currency, bringing more stress to inventory management.
Deepsight weapons must be equipped for full currency extraction, causing friction with loadouts.
The goal of this was so that the player would try out weapons they normally wouldn't and to make the currency feel earned.
It is also somewhat of a byproduct of our original multi-currency perk system.
While this is nice to have, we’d like for players to want to try new weapons for other reasons, not just to earn crafting currencies.
Farming an encounter like Shuro Chi is a very efficient method for leveling.
While this can be fun for some, it is tedious and provides no useful benefits to the player or encounter.
"Wolfgang Pierre von uchiha griffin joestar the 37th" but the lame ahh wife genuinely blabbering bout sum "Nathaniel"