15
Products
reviewed
665
Products
in account

Recent reviews by LeonserGT

Showing 1-10 of 15 entries
<12>
11 people found this review helpful
2
0.0 hrs on record
Among DLCs as a thing - probably the best one out there.

However, it feels much harder than the base game - of course infamous stealth sections. And if they get really frustrating for you, like restarting a section a dozen of more times, don't hesitate to seek aid in form of a mod, that allows you to tweak brightness in those segments. It will become obsolete once you learn a particular thing anyway...

Because the ending sequence worth every failed attempt and restart :')

Highly recommended to finish the main game first or at least have most knowledge learned in your save file before going in.
Posted July 6, 2025.
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94 people found this review helpful
1 person found this review funny
3
39.5 hrs on record (38.7 hrs at review time)
Absolute sci-fi masterpiece. There are no other games quite like the Outer Wilds.

Also a game of rarest breed where almost every bit of knowledge means spoiler to varying extent. Going in blind is recommended.

Just a few tags to describe what is it about:
- Space
- Exploration
- Mystery
- Open World
- Knowledge-based puzzles
- Existential dread
- Impactful ending, partially relieving said dread
- Great soundtrack
- Campfires ::)
Posted July 6, 2025.
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43 people found this review helpful
10 people found this review funny
11
3
18
1.1 hrs on record
Not a rhythm game

It seems 98% positive reviews are from those, who have no clue what rhythm game is and also they'd just be as happy if it all was just a music video.

Of course I started with infinite disco to try custom songs, calibrating them, using external tools to get the right bpm, but alas it never seemed to match anything to the song. Then I tried 'vanilla' song, like Maniac and all those metal tracks... and they also didn't match? I mean, maybe barely, as a coincidence, but that's definitely not enough for a rhythm game?.. (maybe its bugged?)

Yes, there are some dmg buffs when matching the beat, although the batman combat system RUINS IT ALL COMPLETELY, who cares about matching the beat if all you have to do to win is to press counter button, then press finisher button, then counter, then finisher, then...

Anyways, I'm not writing this review to just rant, I do hope the devs would read that and thus I'll provide somewhat detailed (within the character limit) game-design suggestions how to improve it and realise its full potential, because it indeed may become a great game. Also without overthrowing the fundamentals, I think you're too far into production for that.

RHYTHM
First of all, to emphasize this aspect, do what BPM: bullets per minute did - attacking/countering outside of beat? NO ACTION, you wanna feel the rhythm to actually be able to fight.
- Implement beat indicator, like BPM and Hellsinger
- Restrict key actions (attack, counter, finisher, takedown, dodge) to the beat, with a variable leeway to scale difficulty levels off
- Sync ENEMY ATTACKS to the beat as well
- Sync counter indicator to pulsate to the beat as well
- Feel free to make adrenaline mode (whatever its called) semi-automatic, requiring only on-beat activation and maybe occasional on-beat clicks within it, but otherwise performed by the game on beat, to provide some relief from following the beat

Fixing batman combat
- BREAK DOWN the counter animation into separate actions, force player to click attack button to the beat to continue the animation, each click = one hit, make it cancellable at any time (it kinda already is, by another counter), ofc implement time limit if the player fails to keep hitting, the counter ends prematurely
- SAME for the finisher - make it also modular, failing will end it prematurely without finishing, although each hit must deal damage
- SAME but simplified for the takedown, make it like 3-click mini-QTE that matches the beat
- REMOVE i-frames during the finisher
- Make enemies attack on beat, making them more predictable
- Allow more than 1 (?) enemy attack you, its just ridiculous seeing the queue just waiting to get hurt

Probably enough for now, remember that nothing stops you from making game-journo difficulty level that negates all of that, but also keep in mind that it is NORMAL for players, not experienced in rhythm games to struggle when you force them to get used to that. But makes all the more worth it, when they start to get good at it.

Also implementing visual beat indicator will make it more obvious if the custom imported song actually calibrated well or not really.

And most importantly, please make modding support, so that even story-level music could be replaced with custom one (and own BPM and delay is set) via mods, because some tracks are just terrible... I sent the steam page to a friend - upon hearing first 2 songs in the first trailer, he closed it, commenting how awful the music is, I had to tell him to watch the second trailer with the Maniac song. But still, respect for so many metal songs, quite unexpected from disco-themed game
Posted June 10, 2025. Last edited June 10, 2025.
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7 people found this review helpful
1
5.9 hrs on record (5.5 hrs at review time)
Dark Messiah + Ultrakill style meter = this

Combat and movement is so satisfying to master, also there's a room for mistake with one hit being survivable

Crazy amounts of different movement/combat techs and combos, akin to Ultrakill

Everything is so polished, cozy visuals, nice sounds and great soundtrack, that lingers in my memory rent-free

The only real negative is that parkour becomes a bit too hard and frustrating in the later part of the game, sometimes level starts and I'm like how tf am I supposed to get to the combat zone... also level selection - aka hub location - heavily involves parkour to get to next levels.
Also, "tap ... to focus" glyphs are completely unintuitive - I've NEVER seen it actually changes in focus mode to contain another tip, I was always thinking "why does it keep reminding me to focus, huh", I had to watch youtube video to learn that weapon dash can have an extra jump, if you hold the button longer and release it later.

Other than that, it's a shame that it got released immediately into 'hidden gem' category, given the amont of reviews. I wish it eventually receives attention it deserves.
Posted June 10, 2025.
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2 people found this review helpful
2
2
140.9 hrs on record (109.3 hrs at review time)
------------ old ------------
"Your DiRT Rally 2.0 review has been reset to negatve, because a discrepancy between offline gameplay and your ♥♥♥♥ servers was detected."

For those who don't know: there are tons of cases from 2019 from people losing their career progress due to this s h i t. After 9 hours and about to finish my FIRST championship victoriously, got my progress wiped on the LAST race. Moreover, it kept all the expenses without refunding any of them. Still no fix.

Codemasters? More like coderеtаrds.

------------ NEW ------------

OK OK, 100 hrs later and I feel like it showed enough good to scarcely tip the balance into the "recommended" territory, hard-won, since that reset experience is way too infuriating and nothing like that have rights to exist.

It might feel punishing at the start and its because of another retarded move by devs (I kinda planned to switch my negative review to positive, didn't I? huh): setting a 20% steering deadzone for ANY controller by default, including wheels. Make sure to go to settings and turn it off and now the game plays like it should.

After overcoming this concealed obstacle, it suddenly is so satisfying to drive here, over and over, I keep getting back to it, WE keep getting back to it - a bunch of colleagues, who bought it together at a huge discount, we consistently return here time and time again, to race in RX laps or compete asynchronously via time trial, trying to beat each other's times.

Physics and drive assists strikes such a perfect balance to be fun and approachable AND realistic enough at the same time, even tho asphalt friction raises some questions and I know you made a rear axle turn a tiny bit by an assist, can't hide that lol

There's plenty of really stupid design decisions hidden in the career section, however, on top of my initial reason for a negative review - I can also add the fact that past "clubman" difficulty you won't see rain or night stages again, since they couldn't bother to code virtual opponents to be handicapped by these conditions just as much as you are, so they just removed them. You have to actively de-rank yourself back into the noob difficulties of the career and BOOM - rains and nights are back on the menu, boys!

However, dailies and weeklies provided enough motivation to try out different classes and tracks, I even started using RWD (blasphemy!) at times... and when you start getting bored by the classic rally, you suddenly realize rally cross exists and once you actually get in the mood for RX specifically - it's like a huge side-grade to the main experience - good decision to split rally and RX careers, btw.

And if you got tired of RX? There's a whole Colin McRae DLC with tough challenges to beat, although the early parts sucks since the game doesnt trust you with car tuning yet.

Anyways, I'll keep racing RX or time trial with my buddies during lunch breaks, I wish more sims were as gamepad-friendly as this one (looking at you, AC series!)
Posted October 30, 2024. Last edited July 11, 2025.
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48 people found this review helpful
8 people found this review funny
1
0.3 hrs on record (0.3 hrs at review time)
Единственная причина по которой я вообще решил попробовать это - друган, который звал с ним играть. Одно НО: он из Финляндии. Ну а дальше - кто знает, тот знает...

♥♥♥♥♥♥ рот вашей серверной политики. Особенно забавляет окошко про "братан, зачем тебе буржуйские сервера" - во-первых, идите ♥♥♥♥♥, во-вторых - вот бы был прикол если б я, пока жил в Чехии, начал бы играть, нагриндил бы имущество, а потом когда вернулся в Россию - меня бы встретило такое окошко, по сути пермабан. Охуенно. Сосите ♥♥♥, быдло.
Posted October 3, 2024.
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4 people found this review helpful
1
0.2 hrs on record
Had roughly 20-30 hrs there before it got to steam.

After around a year of absence I decided to get back in. The monetization model was already extremely retarded at the time - actually fully-fledged subscription for just a year for the most basic of features - but the main seasonal campaign and multiplayer were available and I had fun perfecting those, first solo and then earning author medals on those same tracks in multiplayer.

However, I was in for a surprise.

Pros:
Ability to use chat (!) is now a free feature. Unfathomable gesture of a goodwill.

Cons:
They literally cut 60% of what was free before and placed it behind a paywall. More basic ♥♥♥♥♥ moved behind a paywall. And no, you can't just throw a reasonable price to "buy" the normal access game once and for all, you're still buying 'access' for a year. This is ridicolous, even older campaigns where I do have medals in red or black sections are now unplayable, locked behind a paywall. I repeat, the tracks I played and earned some records are now LOCKED. Even more multiplayer modes are locked now, its like a minefield - trying to click a button that won't open "BUY STANDARD ACCESS" screen.

Also after a year even graphics got worse somehow, no amounts of anti-aliasing can deal with those "stairs" on every visible line. How did they manage?..

What is worse, Ubisoft or EA? Tough choice, EA as bad as they are at least is associated with plenty of good titles like Titanfall (cough), while Ubisoft consistently fails at game design for years so badly its offensive. And if someone - Nadeo survivors, chained in the basement - dare to make a core gameplay far better than anything what Ubisoft spat out for the last decade, it feels like they try to ruin it on purpose - with meta and monetization bullsh it like this one.

And now they're adding more cars... why? I thought they figured this out by now that there's a reason why out of all Trackmania's iterations, stadium became the cult classic - they nailed the perfect balance between arcady controls and satisfying physics among all other modes (= cars = physics models), hence why Trackmania 2020 is basically all stadium, expanded on track surfaces, various power-ups, etc. And now they brought those arcady shaky toy cars back from 2003. And they still feel like ♥♥♥♥, to the point where new tracks are designed the way that indicates that those "new cars" are a debuff: you get transformed into a toy car and if you won't detour into the gate that brings normal stadium car back (aside from the main 'route'), you'd be handicapped and can't possibly hope to even win gold, let alone show good results.

This is the embodiment of wasted potential, because at its core its the best trackmania ever to be released - best tracks, akin to how community builds them, many surface materials and interesting interactions... Sadly some Ubisoft executive desperately wants it to fail as badly as possible.

P.S. Who needs that battlepass-like thing unlocking car skins? Everyone knows the Russian skin is the ultimate best one, objectively, no bias. Such a masterpiece.
Posted February 25, 2024.
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6 people found this review helpful
3 people found this review funny
1
3.8 hrs on record
Какие тупорылые дегенераты делали эту обосанную ЕА-xyйню которая обнуляет любые положительные качества самой игры? Как все этот биомусор в ЕА вообще смел думать конкурировать с дедом Габеном?

Поиграть с друзьями это охуейше невозможный челлендж. При первом запуске подцепляет автоматически лишь бы че, в итоге у друга профиль жены, а не свой. Получил инвайт и не успел принять пока игра запускалась? Все, концепт ивайтов с этого момента существовать перестает. Добавить товарища в этой ЕА xyйне чтоб пригласить? Если вспомнить как ее оверлей открыть, то обнаруживается что переключить раскладку на английскую физически невозможно, даже если в альт табе переключить, игра намертво врубает обратно русскую и удачи вбить ник товарища. Перезапустил с англ раскладкой чтобы отправить инвайт - принимает - у меня не отображается. Отправляет мне инвайт и моя ИГРА КРАШИТСЯ НАXYЙ, да так что вышибает из ЕА-пapaши и она забывает все логины-пароли перманентно.

Видимо я многого жду от маленькой инди студии и их раннего доступа пре-альфа прототипа вертикального среза проекта за 5 лет до выхода.

Габен должен ввести полный запрет на все эти обосранные фреймворки в стиме.
Posted January 16, 2024. Last edited January 16, 2024.
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4 people found this review helpful
1
29.1 hrs on record (22.2 hrs at review time)
Early Access Review
ULTRArecommended.

Literally the best FPS ever to exist so far.

- Shoot coins!
- Punch projectiles!
- Launch enemies into space!
- Turn your grenades into nukes!
- Meathook sexy flying machines :^)
- PUNCH COINS INTO MINOS PRIME'S FACE
- B L O O D I S F U E L
Posted November 16, 2021. Last edited November 16, 2021.
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4 people found this review helpful
4 people found this review funny
1
17.4 hrs on record
Eб aный рот этого редукса.

И я даже ни слова ни скажу про геймплейные и визуальные изменения, которые были кем-то восприняты неоднозначно, я оригинал проходил примерно в год выхода и мелочей не помню, геймплейно и визуально все норм.

Но какого xyя эта "улучшенная" версия забаговано в говнище, что почти непроходимо?

Начинается в прологе с прорыва к башне, у Мельника двойной звук с десинхом, словно эхо, но воспринимать трудно. Думал сначала фича, но в финале он то фиксится, то снова чинится на лету. Далее не успел с батей начать говорить, а у него десна сквозь губы при анимациях разговора. Ну это ладно, все мелочи, просто накапливаются... А вот дальше уже веселее, видити ли, на Линии Фронта я посмел воспользоваться ПНВ, да аж в заскриптованную засаду в конце уровня в нем забрел... чем обрек себя на НЕИЗЛЕЧИМЫЙ баг когда в КАЖДОЙ ♥♥♥♥ катсцене включается ПНВ, включая последующий бой на дрезинах, когда я из-за eб yчего ПНВ ниxepа не видел и постоянно погибал (хардкор). Прошел, дальше в каждой подобной ситуации оно включалось...

После усердных попыток нагуллить и починить пришлось выбрать единственный действенный способ пофиксить - ПЕРЕПРОЙТИ тот уровень, зайдя в последнюю дверь с выключенным ПНВ. Ладно, черт с ним, я всего лишь до ребенка дошел... захожу в меню, выбор главы - КРАШ. Игра тупо крашится при попытке загрузить ЛЮБУЮ главу. Снова гугл.. ага, надо бл ять ЭНТЕРОМ выбирать, тогда не крашнется. Ок, перепроходим... спасаю солдата от расстрела, за что награждаюсь новым багом - АВТОСОХРАНЕНИЕ СЛОМАЛОСЬ. Ну труъ хардкор, помер - перезапускай почти с начала, xyле ты хотел?

А получить хорошую концовку мне упорно не давал очередной баг - корявая коллизия черного, который не давал подойти к системе наведения. Благо про этот баг я заранее вычитал и на последней секунде допрыгал черти-как.

Превозмогание через корявый гoвнoкод.

Вы это поделие вообще тестили? Это линейный шутан, а не открытый мир с а-лайфом, между прочим. Да еще и переиздание.

Да еще и оригинал убрали из продажи, чтоб всем страдать. Короче, лучше играйте в оригинал, он шидевар.
Posted June 9, 2021. Last edited June 9, 2021.
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Showing 1-10 of 15 entries
<12>