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Recent reviews by random_script

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No one has rated this review as helpful yet
92.3 hrs on record
I think the game is ok but nothing stands out much.
I prefer Baldur's Gate 3 and Divinity Original Sin 2 in general.
The progression at first can be hard going blind, because you can stumble upon hard content because of your level, knowledge and amount of companions.

Good:
- It is a big long game with mostly optional content.
- Some classes are very fun and versatile.
- Some items are very interesting, particularly uniques.
- Some of the music is very good.
- The attribute system is interesting.


Bad:
- Way too much text for my taste.
- Some times when you command a melee attack the character enters a movement loop and spends its movement resource without actually moving closer to the enemy.
- Some times when you command a melee attack the character follows a different route that the game marks.
- Some times charmed enemies do not end their turn (I am playing with the recently added turn based mode) and you have to reload from a save.
- The system preventing stacking benefits can be confusing.
- Balance in general. Crowd Control is op and certain classes like wizard are way stronger if you exploit the resting system.
- The battles can become boring because they are mostly the same always, there are very few unique battles (bosses).
- Stronghold quests can be a bit annoying if you are busy elsewhere.
- There are a bit too many quests to keep track of everything, so at times it can be a bit exhausting because of the lack of markers (and I usually dislike quest markers).
- Not being able to respec the attributes of companions limits the effectivity of some builds for them.
- You cannot continue near the end of the base game and have to reload an earlier save (at least the game create it for you) if you want to finish the rest (eg DLC).
- Most loot is useless because you get the exact same copies many many times.
Posted July 26.
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4 people found this review helpful
1 person found this review funny
0.0 hrs on record
I dislike this DLC more than I like it.
In general it feels much harder without justification.

Good:
- New classes.
- New relic mods (starting with Beast Claw is op).
- New nightlords (even though there are things I don't like, but I don't like most of the old nightlords either).
- New bosses (I like Demon Prince).

Bad:
- The new map is hard to learn and many of its principles are the opposite of the old map. Always having the crystals is boring considering you have to spend time you would rather spend in combat. The curse reduces the amount of content you have available. The verticality can be very annoying and forcing you travel with the bird and super jumps is limiting and boring. Having pits where you fall to your death is stupid.
- Having a new map is interesting, but the execution is terrible. The new map appearing in Deep of Night without being able to avoid it is a pain because when you get the DLC you are not used to it, therefore making the experience more frustrating. I would gladly pay 100k murk each time for avoiding it at first.
- The new points of interest in the old map are often not worth doing because of the amount of time it takes.
- The new random events are even worse than in the base game and happen very often. Having Balancers instantly teleport you to the other side of the map (not even having time to level up or get the drop from the already dead castle boss) and removing 3 flasks is absurd and can easily be a run killer in high DoN. Many of the Balancers fights are bugged, causing the boss and Balancers to not fight among each other. The dogs, particularly their constant damage across the map, can also be unfair depending on the build. They can also spawn outside the circle in the rain.
- The pool of end of day bosses for the new nightlords is too low, only 2 each.
- The balance of some of the new bosses is bad, they are much harder without any benefits, their scaling becomes absurd in high DoN, eg Death Knights, Artorias.
- Lack of weapons, like from the Elden Ring DLC.
- Lack of much needed improvements for the base game, like relic management and backstab animations.
- Lack of needed balance for the base game, like trolls or certain attacks from many enemies, which become absurd in high DoN.
- Still balancing the game for 3 people, like getting the events always with 3 Balancers or 3 dogs, or most bosses with actually multiple bosses. For example Balancers can teleport behind you and attack you while you are in combat with other Balancers (good luck depth 5 solo).
- Still having too many essential information hidden, like that undertaker gets an item in their last remembrance quest that they need to drop at a specific place without any notification or info whatsoever.
Posted July 18.
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No one has rated this review as helpful yet
469.5 hrs on record (96.0 hrs at review time)
I have thousands of hours in FromSoftware games and over 1k in ER.
There are not many roguelike co-op games with this kind of combat. My favorite ones are other FS games with the randomizer and seamless co-op mods and (the best imo) the survival mode in Remnant 1.
The game is a bit over priced, it's good and unique but it could be much better.


Good:
- Playing with friends is fun and inviting them is very easy now
- Rather short sessions, unlike modding their other games with randomizer, making every run a bit unique
- Some fun new content like the random running tree to unlock a magic tower
- Random events like the Locust boss
- Every class is different
- Deep of Night is random enough some times
- Some improvements to ER combat (grabs, crits)
- High skill ceiling
- There are many secrets and shortcuts to find
- Playing solo is a bit better balanced that ER (no summons here)
- Replayable for hundreds of hours, as usual
- No fall damage
- The music is very good, as usual

Bad:
- Many bosses run too much, making you lose time chasing them instead of actually fighting
- The enemy balance is some times terrible (eg: Bell hunter and everdark Libra)
- The balance in Deep of Nigh becomes absurd and tiresome. It also limits build and playstyle variety, which goes against the roguelike concept
- The relic management is painful, there are no filters and you have to go over each one and the options to roll them are very limited
- The are no loot filters, therefore you have to read items in a hurry
- As a slight color blind person I have a lot of problems to know which color is a relic and similar icons like lightning, holy and fire
- The game is still heavily balanced and designed for 3 persons
- The netcode is still bad and you can lose connection because of Epic servers (while on Steam, without any Epic account)
- Playing with randoms can be terrible and there is no builtin voice chat
- Reconnecting some times doesn't work or you lose levels
- No option to pause in solo. It would be awesome if you could leave it for later when a friend wants to play together
- Bosses can have problems with the terrain, like Wyrm charging 10 times because its AI keeps resetting every time it falls when charging because of the terrain
- No way to fight the Night Lords other than a full run (I wish I could pay with the in game currencies for learning or testing them)
- I feel like I spend too much time running and climbing instead of actually fighting
- The new controls are bad, for example I was not comfortable with the 2 button combination for the class skill in particular for Executor's sword until I mapped my controller's back button for a macro
- You can fall in pits that kill you
- Few roguelike options:
- The map is not random enough, only 4 Shifting Earth events, and they are rare
- Once you play enough and know what is worth your time, you realize that most of the content is filler or only useful at low levels
- Repetitive early game
- Very few builds for every class
- Very few bosses, even after they took some from Dark Souls. Only 8 new bosses (7 with Everdark). I think there should be 2-3 times more bosses in a game like this
- Only like 3 possible enemy setups for most sites
- Basically no content from ER DLC
Reviewer's PC Specs:
Windows 10
AMD Ryzen 7 3700X 8-Core Processor - RAM: 16 GB
NVIDIA GeForce RTX 3060 Ti - VRAM: 8 GB
Posted March 25. Last edited April 12.
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No one has rated this review as helpful yet
80.9 hrs on record
This is pretty much HK in another kingdom and harder.
I would only recommend it if you liked HK and want more.
The best part is still the exploration.
The quest tracking is nice but farming quests are bad.
I beat HK at least 4 times but I don't think I will replay Silksong because it is way more a pain on purpose.
It took me 40h for the basic ending blind and I had to look up how to continue, starting act 3 at 48h and finishing it at 64h.

Good:
- Having the dash/sprint so early is great.
- I love Drifter's Cloak, it adds a lot to how much you can control Hornet. The goofiness makes it even better.
- The crest system is cool.
- The combat is faster and more precise.
- Many spectacular areas and moments.

Bad:
- My main problem with HK still remains: touching enemies counts like a hit. Particularly when there are so many fights against multiple enemies in tight spaces, some enemies teleport and it also takes 2hp against some enemies.
- The run to MANY bosses is still an unnecesary pain.
- Too much RNG in bosses.
- I feel like I have to pay everywhere I go.
- The 30 rosaries toll every time to access that merchant feels bad, particularly when you don't know it in your first game.
- Too many rosaries unlocks in early areas or areas where you can't farm them.
- Some times it looks like you could grab on a cliff and you don't.
- I got over 900 shell shards before I could find my first tool to spend them.
- The tool binding being the skill binding + up/down sucks because it is very easy to use the skill by mistake, potentially losing your ability to heal in a critical moment. You can change the binding but it will always be skill + up/down.
- After being defeated Last Judge can explode and kill you, even with 6hp. And then you have to kill it again.
- The Conductor fight was too long.
- Normal enemies don't drop shell shards during "boss fights".
- Maggot debuff: 3 areas and 2 bosses.
- Sinner's Road: platorming + enemies + maggots + no bench (unless you know...). And I did the Mist from there.
- Playing music costs silk.
- The Unravelled is one of the most tedious bosses I have ever done. I did it before finding the double jump.
- Some quests don't appear unless you have done very specific and unnecesary things, like meeting a NPC over many locations in the Citadel.
- The mandatory lava section in act 3.
Posted October 5, 2025.
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No one has rated this review as helpful yet
15.3 hrs on record
Now that I have finished my rating for all the parts is something like: 2 >> 4 > 3 > 1
So... I like part 2 a lot but I also like the rest and I think it is great that every part is a bit different.

I particularly liked the end game feeling of this part. I is harder but, as if the game is telling you to get serious but also it allows you to get crazy amounts of gold in order to become as strong as you need.
I also like how the actions of your previous games were made relevant in this part.
I found the ending to be ok.
Maybe I missed them but I didn't find almost any ways to get rations in this game, not that I needed much of them anyway. So I don't know if they were scarce or if I was bad at finding them.

I think the limitation on rewind is ok. As far as I know the only thing you need to finish this game is some basic magic items and the knowledge to pass the Throben doors, which you can learn during the game and you can even check your spellbook if you forget.
Therefore it is not important how long does it take you or how many times you die unless it is much much more than a normal person (I think I died 3 times).
Posted July 12, 2025.
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No one has rated this review as helpful yet
34.3 hrs on record
I had never played a mecha game before, but I decided to try this since I have thousands of hours in FromSoftware's games, in which I have done SL1, no death and other challenges. I found that this didn't matter and AC6 was a new challenge, having to learn to play in 3D, 4 weapons and without iframes.
I find it more similar to Nioh than recent FromSoftware's games.

In general I like the game and it's great that it's different and I look forward to similar things in the future.
I both like and dislike that you can replay missions in order to get more money. This means you can buy everything if you spend enough time, instead of getting good at the sorties.

I like:
- There is a high skill ceiling. Of course missions can be trivialized with certain setups, but that is common in RPGs.
- The simplicity and complexity of the AC assembly.
- Checkpoints and supply points in missions.
- You can buy and sell items as many times as you want without taxes. This helps a lot for build experimentation since you don't have to upgrade weapons (you get all the OS parts in NG+).
- Pretty cool mechs, environment and missions.
- The graphics and performance are a step up for FromSoftware.
- Tutorials, combat simulation and weapon previews.
- Harder and unique missions after NG.

I don't like:
- The explanations of several gear mechanics. If I have to search the web in order to understand them then they are no descriptive enough.
- There is an issue with flickering increasing the longer you play, it looks like the refresh frequency gets desynced. I spend an afternoon trying to fix it to no avail. I can still play but it makes it annoying.
- I find the plot to be mostly generic nonsense and repetitive. I do like the premise and the faction conflict but I think the execution is bad.
- As a noob it looks to me like some gear choices are way too strong. Like some weapons are supposed to be better against certain types of enemies but they are still not even close to the weapons that are good against everything.
- You only get ranks from re-playing a mission, even if you would have got an S rank on your first time.
- It's a bit short and re-playing misisons doesn't make up for it.
- 1 of the 3 endings is only possible in NG++.
Posted June 7, 2025.
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No one has rated this review as helpful yet
44.9 hrs on record (14.3 hrs at review time)
almost everything is easy to understand, but I would like some kind of in game wiki/guide in order to be sure about how some things work like armor, cooldown/enemy speed and the range of nearby

another thing I don't like is that some icons are hard to tell apart
I would also like some way to discern types of objects, eg have a keybinding for giving gnomes a border to find them easier
it would be nice to have buttons to move the camera in order to be able to play only with the mouse without needing the keyboard for it

there is not a lot of content but it is replayable enough for the price
Posted May 29, 2025.
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No one has rated this review as helpful yet
5.5 hrs on record
Early Access Review
this is my first idle game, I found it interesting and I liked the time I spend on it, but I think I am already getting bored of doing the same thing over and over again

I found the interface and a couple of mechanics to be confusing even with the help sections

I recommend giving this a try, it's free
Posted February 10, 2025.
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No one has rated this review as helpful yet
33.8 hrs on record (24.5 hrs at review time)
This is much more action packed and less survival horror than other Resident Evil games.
I still don't like this combat system but it is much friendlier than other RE games.
The storage is better too, so that's great, but it's still rather limited at times.

The game in general is well done, but not amazing.
The plot, as usual with RE, is bad and rather cliche/boring most of the time.
Having a merchant and the weapon trials are nice mechanics but they break the immersion completely.
Posted January 25, 2025.
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No one has rated this review as helpful yet
57.6 hrs on record (54.9 hrs at review time)
This is a good game, but I like more other soul likes.
I played this with a friend. We did 5 runs together, with all the endings, randomizer, no vestiges and withered health (ironman).
I got this in Q4 2024, so the performance and balance issues were already dealed with, but I was pleased to see they still release some more updates.

I like:
- Build variety is nice. There are some very op builds though.
- The bosses were great. I think they had a lot of fun with them and it shows.
- Performance was good.
- The builtin new game modifiers, allowing harder runs and game changers like randomizer.
- I did not play the previous game, but I didn't feel like I was missing out while playing.
- Being able to resurrect your summon co-op is great.
- The host can only die while they are in the umbral realm and they go into the umbral realm instead of dying if they are in the normal realm, meaning the host hast 2 lives in many scenarios.
- Being able to punish mimics makes finding them a reward when you learn this.

I don't like:
- I expected a more varied enemy pool and areas. Particularly umbral enemies get old fast. I also expected more colors in the game from the trailer.
- Some enemies are just boring to fight.
- The movement is rather clunky, the Dark Souls 2.
- The camera lockon priority is probably the worst I had in any souls like. There were many instances were I had an enemy in front of me a few meters away and instead it would lock on to an enemy far away.
- It's a shame there is no seamless co-op progression. This is something that I love from Elden Ring's seamless co-op mod and Remnant and I can't help but want it in every co-op experience.
- Several times I dropped down like a stone because my jump didn't trigger.
- I find the parry timming odd.
Posted January 2, 2025.
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