Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


Now this will be the main map that will serve as a hub linking all the events and other scenarios. As I mentioned at the beginning, I wanted to make an open-world game with a Futanari and Trap theme, but my skills at the start, as you know, weren’t very good. Now I’ve already become a master in this program and, as you can see, I can create much more complex things. It’s an exaggeration to say I’ll make a Skyrim, but I will create the first map with content on the level of “Tainted Grail: The Fall of Avalon.”
✦ Combat School.
✦ School of Magic.
✦ Queen's Castle.
✦ Nora's Clinic.
✦ Amber's House.






(Note: There are still areas on the map that will be created and will be completely new, but for the moment only those that are currently occupied will be available.)
Loading
