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Next here's a very special room, the 'midpoint' I mentioned in the list. That door looks unusual, and what could that mirror be for I wonder? I'll talk a bit more about that next blog post when the beta releases:
Next here's an early peek at a formidable foe in the quest. I'll also be talking more about it next blog. This elemental is capable of summoning waves of flames, so you'll need to move toward the gap:
And now that elemental is made of frost! It has more direct attacks too, such as this cone of cold that sweeps across the ground. It's quicker to dodge if you're up close:
Lastly, here's another GIF of scanning sentries, but this time after they've been fully implemented! Individually they don't do much damage, but for this type of treasure room you REALLY don't want to just wander in:
If you'd like to see more GIFs like this incrementally (usually once a week), you can:



Compared to last time
Next, Aleksandar Komitov
As v4.0 is adding a new quest in the dwarven halls, there's also work being directed at quest areas (old on top, new on bottom):
...and the dwarven halls themselves! In particular we're experimenting with a new alt floor tiled visual, and then eventually migrating carpets to be something that can appear in every region with different colorations.
There's also a whole bunch of blueprinting work done on the various special and secret rooms of the dungeon. A lot of this will take time to implement though, and so they probably aren't coming in v4.0. Here are a few highlights:

There's also a significant change being made to the swarm intelligence challenge. Currently the rules for when swarm triggers are pretty inconsistent and experienced players have found a bunch of ways to avoid triggering the challenge entirely. I've decided to remove those inconsistencies, but also change up the challenge so that the alert range starts low (just 2 tiles, instead of 8) and grows the longer you stay in enemy line of sight. Even breaking sight for a moment resets the alert range. This way tricky strategy is still rewarded, but as a proper part of the challenge instead of an unintended quirk.
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