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All these new mechanics lead us here: the cannon management screen. The old version was cumbersome, demanded far too many clicks, and even allowed you to adjust the number of guns on each side manually—a feature that served very little practical purpose.
Tooltips provide additional calculations, such as how many minutes of gunfire your powder will support or how much rum a fully crewed ship will consume.


The location display also means you will never again forget which cove your boat is waiting in:
The portrait itself is no longer just decoration, either. Clicking it takes you directly to captain reassignment mode.
A kind word is not enough to lift the spirits of men packed into a wooden box in the middle of a hostile ocean. You will need to throw a small celebration: hand out extra food and rum, then sweeten the occasion with an unexpected bonus.
Theory alone will not turn your crew into an experienced and disciplined fighting force. You will have to spend some ship supplies on live-fire drills and sparring practice.
In a large brawl, you will always have an opportunity to strike back. Duels, meanwhile, will become more demanding now that you can no longer stagger-lock an opponent by simply mashing attacks.
Two groups are fighting each other. You can join the battle by attacking either side and claim a reward if you emerge victorious.
A guard is patrolling the area, exhausted by the tropical heat. Treat him to some rum or wine, and he will put in a good word for you with his fellow guards.
He can share the latest local rumors. If you are not particularly concerned about your reputation, you may also relieve him of his valuables—provided you can be persuasive enough.
You can help a man in need—or finish him off.
The jungle is a dangerous place. But whatever someone valued in life may still prove useful to you after their death.











The Duelist’s emblem is the rooster — an ancient heraldic animal and a national symbol of France, representing courage and a call to battle. A perfect fit for a hothead, a brawler, and a born duelist.
We want the Duelist’s mobility — and especially the dodge mechanic — to become a much more common part of combat.
A proper duelist keeps an eye on the crew’s skills and makes sure regular training never falls by the wayside.
The Athlete’s emblem is the bull — a symbol of stubbornness, persistence, endurance, fury, and raw strength. A natural match for a bruiser who favors heavy weapons and has the highest Health pool of them all.
The Athlete handles any weapon with equal confidence — the habit of using different blades for different situations has never been more useful.
A sound mind in a sound body. Fresh-air warmups and recruiting especially sturdy lads make the crew remarkably hard to kill.
The Accountant’s emblem is the boa — a symbol of wisdom, patience, and life as enduring as capital itself. A fitting choice for an educated, well-read person who does not shy away from shady dealings.
The Accountant always knows how to leave a good impression.
Doing something well is not enough. You also need to know how to sell it.
The Sharpshooter’s emblem is the eagle — a symbol of majesty, foresight, and a predator’s razor-sharp vision. A perfect match for a lover of firearms, reckless bravado, and all eyes on them.
Many new mechanics will be tied to skill progression, making the role-playing system deeper and character growth far more interesting.
The Commander’s emblem is the lion — a symbol of strength, nobility, and authority. A natural choice for a charismatic leader who inspires sailors and officers alike.
A kind word can turn an enemy into an ally — and a boarding fighter into a killing machine.
How could anyone seriously fight a face like that?
When you like someone, even their jokes sound funnier and their arguments more convincing.
The Rogue’s emblem is the fox — a symbol of cunning, luck, and insight. A perfect fit for a character who relies on guile and trickery, strikes from the shadows, and melts into the crowd.
No one rivals the Rogue when it comes to finding the perfect moment for a critical strike.
It doesn’t matter that the ship has a Spanish name and unmistakable Spanish colors. It was built in an English shipyard just last month, sir!
Opportunism and Stealth have been merged into a single skill: Streetwise. It covers quick thinking, finding alternate routes, sensing danger, and spotting opportunity.
Traits describe innate physical and mental qualities: physique, health, temperament, daily rhythm, perception of the world, and natural inclinations.
Hobbies reflect not nature, but past experience: what the character did in their free time, what skills they cultivated, and what knowledge they carried away from it.
The Caribbean is a dangerous place, and it pays to be ready for anything.
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