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How many years did you work on The Life and Suffering of Prince Jerian?
How much has the team changed since the development of Sir Brante?
How many people worked on the project?
Broadly speaking, what was the game development process like?
Why does branching work differently in Prince Jerian than in Sir Brante? Hasn’t the number of branches decreased?
Why did you decide to make a game focusing on political history and the fate of the Empire?
How did you choose the character for the new game? Why Prince Jerian specifically?
Don’t you think you made the game too serious and mature, losing the adventurous spirit of Sir Brante?
Which works of literature, film, and gaming inspired you while you were working on Prince Jerian?
What is the basis of your chosen art style? Which tradition did you draw upon?
Did you use AI while working on the game, and why are you being accused of doing so?
Why does the game use a different map of the Empire?
Who is your favorite character in the game?
Why don’t you comment on the game’s plot or the characters’ fates, and why don’t you consider any ending “canonical”?
Are you satisfied with the game’s sales, or were you hoping for more?
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