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Since the last festival in May, the Indie Game Fest in Cologne, we have been able to implement a lot of your feedback. We have also added further content that is now part of the demo.
Many ideas that we originally had for the game have been put on hold for the time being. The reason is simply the complexity of the game. First, the core principle needs to be understandable, well explained, and, above all, playable. The complexity may be increased again in later updates.
We have already integrated the map generation and backend. “All” that is missing now are the models and the GUI workflow.
In addition, we have at least four other ideas in reserve and occasionally work on individual prototype features.

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