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Glad you like my stuff! But unfortunately I'm the wrong person to ask.
Let me explain:
All our addons are programmed to interact exclusively with SW vehicles only.
If you spawn a SW seat, SW functions will link on it.
If you spawn a normal seat, all SW functions will ignore it.
We did that to minimize conflict between non SW addons that work similar like that.
If ZCity has certain elements hardcoded, you should ask the developers to improve this or make the changes yourself. Anyone is free to modify any kind of code for personal use or for their own server. But do not upload it elsewhere, unless uploading is not prohibited.
It's the right place don't worry!
I do not worked that much with gibs to really know how to answer that.
I only know that I can change the fadetime in the qc. For example the Blue-X14 gibs:
break { "model" "sligwolf/bluex14/gib/wreck_gib1" "health" "0" "fadetime" "3" "burst" "400"}
And if you can change the time for props in the base game and it do not work for addons props, then the only way I can think of is to recompile the model with a larger fadetime.
I know it can be increased for props in the base game, but that doesn't seem to apply to addons.
Again, my apologies if this is the wrong place to ask this rather niche question.
Sure. Why not? Even the workshop gives you the option to do it to avoid reups.
The gauges for the trains will come after the big update. I could give you access to one later when I workon them.
Glad you like my stuff! Thank you!
That looks freakin awesome! Very nice work!
You did a very good job with the busses! In the first moment, I thought I just looked at my orignal bus! :D
I take my hat off to you!
those are the ones i grew up with.
Making the bendy part of the buswas very hard because the game
has alot of limitations, thats why it looks so strange.
If you ever get the chance to get that game i'd love to hear your thoughts on it!
(I hope im allowed to post links here lol) Heres the links! :
Old Bus : https://five.seafn.eu.org/sharedfiles/filedetails/?id=3753870388
Old Articulated Bus : https://five.seafn.eu.org/sharedfiles/filedetails/?id=3753890158
The Wuppertal Suspension Train is a very special project that is very relevant to my local area. It turned into an absolute masterpiece. It was very challenging to both model and code. The lessons learned during the development of this addon are still being applied/retrofitted to all the other addons.
The upcoming update will makes them even more of a blast for you guys.
These are two personal projects that we worked on together for a very long time and very intensively! I remember the time we worked on it and how polished it got after all. The tons of hours that we invested in these addons and how well they are now.
If I have to choose an addon for myself I would pick the Western Loco! A classic and all time favorite because it will always remember me on my very first toy train!
Out of all the addons you two have created together, which addons are your personal favorites and why?
If you completely build them by yourself and my stuff just as an image to create your own work in game, then even mentioning me is not necessary! Go for it!
My stuff is in this case just an inspiration, nothing more. But I'm glad you like my stuff that much that you want to see and use it in other games!
Sure I thought about making more boats!
I was thinking about a very small container ship that goes with my trucks and trains and also some simple tugboats or motorized dinghys.
I had in the past some requests for submarines, but since there is no water displacement for vehicles and props, that will be a no go.
And like Grocel said, the suggestions are already quite full and that's just a part of the thing that I can't make more other vehicles at the moment. We work on new stuff for all vehicles and there are also my own planned updates for my old stuff and, ofcourse the suggestions.
The RL is taking most of the time that I could use to make more mods beside the fact that I also like to play games!
https://five.seafn.eu.org/groups/SligWolfAddons/discussions/2/4513255384647475509/
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After I saw the error message I can tell if an bug report is needed.
Because I have a lot of projects and suggestions on the list and simply can't produce add-ons all day because of my RL.
I'm really glad you like my Minitrains addon and have fun with it.
But unfortunally, new suggestions will be not accepted for now.
I've been enjoying the mini trains mod for a few months now, and I have a suggestion;
Public transit stations.
These would solely use the passenger resource, but would not require cargo input. This would enable more realistic use of the subway-styled locomotives and cars, via smaller local lines which only interact with freight lines at larger city stations, and maybe hospitals?
Thank you so much for your work on the mini trains mod. As someone who doesn't have the space for an irl model train layout, this has been scratching that creative itch!
No. New suggestions will be not accepted for now.
I also tried it with the Animation Tool to reduce the animations speed to 0 to set it in a pose I like but that failed too since you can set it only to 0.05.
Bone Edit of the context menu also only works on ragdolls.
So I would recommend to make the doors invisible and take something else as a door replacement or spawn the truck door as a prop and clip it with the clip tool and put it the way you want.
But the fact that you can't open/pose the doors on the trucks makes them kinda iffy to use in art
How hard would that be to add?
Actually being to open/close them on the functional vehicles isn't too big a concern to me but just being able to pose them on the prop versions would be amazing
At "The suggestion forum is closed for now!"
No. It's a fresh train created with my best knowledge, why should I rework it?
@Jakechuchi:
Thank you very much!