STEAM GROUP
SW Addons SW Addons
STEAM GROUP
SW Addons SW Addons
9
IN-GAME
85
ONLINE
Founded
August 6, 2024
Language
English
144 Comments
Jul 24 @ 8:39am 
@Polites
Glad you like my stuff! But unfortunately I'm the wrong person to ask.

Let me explain:
All our addons are programmed to interact exclusively with SW vehicles only.
If you spawn a SW seat, SW functions will link on it.
If you spawn a normal seat, all SW functions will ignore it.
We did that to minimize conflict between non SW addons that work similar like that.

If ZCity has certain elements hardcoded, you should ask the developers to improve this or make the changes yourself. Anyone is free to modify any kind of code for personal use or for their own server. But do not upload it elsewhere, unless uploading is not prohibited. :steamthumbsup:
Jul 24 @ 6:49am 
Love all the addons! wonderful vehicles and spectacular trains! one problem though, i am using this mod called "Zcity" it Hardcodes alot of things for it to work, like changing unsupported cars to supported ones only, and since your train doesnt have collisions for player ragdolls, you're addons unfortunatly do not work with zcity! I was wondering if you were able to make these two things become compatible with eachother? I would be ever so grateful!
Jul 22 @ 7:28am 
Alright, thanks!
Jul 22 @ 7:25am 
@Jakechuchi
It's the right place don't worry!
I do not worked that much with gibs to really know how to answer that.

I only know that I can change the fadetime in the qc. For example the Blue-X14 gibs:

break { "model" "sligwolf/bluex14/gib/wreck_gib1" "health" "0" "fadetime" "3" "burst" "400"}

And if you can change the time for props in the base game and it do not work for addons props, then the only way I can think of is to recompile the model with a larger fadetime.
Jul 22 @ 4:23am 
I might be asking this question in the wrong place, but how can I increase the Gib lifetime on your addons so they wont de-spawn once damaged?
I know it can be increased for props in the base game, but that doesn't seem to apply to addons.

Again, my apologies if this is the wrong place to ask this rather niche question.
Jul 21 @ 8:11am 
@Geferon
Sure. Why not? Even the workshop gives you the option to do it to avoid reups.
Jul 21 @ 2:49am 
Many thanks! And on the same note, is it okay to publish addons that depend on your base/addons? (not copying anything ofc)
Jul 21 @ 12:12am 
@Geferon
The gauges for the trains will come after the big update. I could give you access to one later when I workon them. :steamthumbsup:

Glad you like my stuff! Thank you! :p2cube:
Jul 20 @ 12:15pm 
Is there any way to test the new upcoming versions of addons? Aka, I am mostly interested in the new gauges for the trains and would like to probably do some addons around that. Either case, many thanks for everything though, always loved your addons ❤️
Jun 29 @ 4:00pm 
Tysm! :steamhappy:
Jun 29 @ 6:22am 
@TOYO1515:

That looks freakin awesome! Very nice work! :MHRISE_happy:
You did a very good job with the busses! In the first moment, I thought I just looked at my orignal bus! :D

I take my hat off to you!
Jun 28 @ 3:09pm 
I finished the busses! I hope you like them, i only made the old ones because
those are the ones i grew up with.
Making the bendy part of the buswas very hard because the game
has alot of limitations, thats why it looks so strange.
If you ever get the chance to get that game i'd love to hear your thoughts on it!
(I hope im allowed to post links here lol) Heres the links! :
Old Bus : https://five.seafn.eu.org/sharedfiles/filedetails/?id=3753870388
Old Articulated Bus : https://five.seafn.eu.org/sharedfiles/filedetails/?id=3753890158
Jun 2 @ 6:00am 
@FruitBerryCrunch: It is difficult pick for me. But "Wuppertal Suspension Train" and "Minitrains" are also my favourite. But "Bus and Bendy Bus" and "Trucks" are definitively deserving a honorable mention!

The Wuppertal Suspension Train is a very special project that is very relevant to my local area. It turned into an absolute masterpiece. It was very challenging to both model and code. The lessons learned during the development of this addon are still being applied/retrofitted to all the other addons.

The upcoming update will makes them even more of a blast for you guys. :gmod::luv:
Jun 1 @ 12:37pm 
I would say the Wuppertal Suspension Train and the Mini Trains.

These are two personal projects that we worked on together for a very long time and very intensively! I remember the time we worked on it and how polished it got after all. The tons of hours that we invested in these addons and how well they are now. :steamthumbsup:

If I have to choose an addon for myself I would pick the Western Loco! A classic and all time favorite because it will always remember me on my very first toy train!
May 31 @ 10:34am 
A question for both Silgwolf and Grcoel.

Out of all the addons you two have created together, which addons are your personal favorites and why?
May 10 @ 12:35pm 
Tysm! :steamhappy:
May 10 @ 2:07am 
@TOYO1515:
If you completely build them by yourself and my stuff just as an image to create your own work in game, then even mentioning me is not necessary! Go for it! :steamthumbsup:

My stuff is in this case just an inspiration, nothing more. But I'm glad you like my stuff that much that you want to see and use it in other games!
May 9 @ 3:34pm 
Hello! I make cars and trucks in a game called "Brick Rigs" and i wanted to recreate some of your vehicles into that game! Id probably start with your bendybus addon as i find it the most iconic, of course i will provide a link to your original addon in my description. Ive already made some of LatvianTanker's LAF prop cars (with permission) and he was very pleased with the results! It isn't my first time making a bus so don't worry, it will be high quality! If you'd rather not i completly understand btw! :steamhearteyes: :melon:
Apr 20 @ 7:26am 
@RidiculouslyCheesy
Sure I thought about making more boats!
I was thinking about a very small container ship that goes with my trucks and trains and also some simple tugboats or motorized dinghys.

I had in the past some requests for submarines, but since there is no water displacement for vehicles and props, that will be a no go.

And like Grocel said, the suggestions are already quite full and that's just a part of the thing that I can't make more other vehicles at the moment. We work on new stuff for all vehicles and there are also my own planned updates for my old stuff and, ofcourse the suggestions.

The RL is taking most of the time that I could use to make more mods beside the fact that I also like to play games! :steamthumbsup:
Apr 20 @ 5:07am 
I did not mean to imply that I was making a suggestion, more so that I am curious if this has crossed his mind, I do apologize for the way I initially worded my comment
Apr 20 @ 4:14am 
I would like to remind you guys that suggestions are currently closed, because of large list of suggestions already going on.
https://five.seafn.eu.org/groups/SligWolfAddons/discussions/2/4513255384647475509/
Apr 19 @ 10:36pm 
Nuh uh
Apr 19 @ 10:26pm 
they said more boats, not if there are any boats in general
Apr 19 @ 5:50pm 
there is a ferry mod i do think
\
Apr 19 @ 5:18pm 
Hey sligwolf, Have you ever considered making any more boats?
Apr 17 @ 7:25am 
i will post it in the chat tomorrow (if i remember, that is)
Apr 17 @ 7:06am 
If you unsure, post it here or in the group chat. I prefer the chat
After I saw the error message I can tell if an bug report is needed. :steamthumbsup:
Apr 17 @ 3:26am 
i found a minor addon conflict, not a gamebreaking bug but it does spit an error in the console and i think it should be reported. would it be best to put it in the dedicated bug report forum (even though it doesnt seem to break anything, just a console error) or leave it in the comments?
Apr 7 @ 2:22pm 
Ok fam
Apr 6 @ 6:42am 
?MISTERIO?: Please respect the developer's time. Ideas are not the hard part. Completing them is. New suggestions are closed and will not be accepted for the time being.
Apr 6 @ 2:45am 
@?MISTERIO?:
Because I have a lot of projects and suggestions on the list and simply can't produce add-ons all day because of my RL. :steamthumbsup:
Apr 5 @ 8:02pm 
One question: why don't you add more variety of American locomotives to the game?
Mar 16 @ 10:18pm 
@Chisken Nougat:
I'm really glad you like my Minitrains addon and have fun with it. :steamthumbsup:

But unfortunally, new suggestions will be not accepted for now.
Mar 16 @ 4:36pm 
Hello!
I've been enjoying the mini trains mod for a few months now, and I have a suggestion;

Public transit stations.
These would solely use the passenger resource, but would not require cargo input. This would enable more realistic use of the subway-styled locomotives and cars, via smaller local lines which only interact with freight lines at larger city stations, and maybe hospitals?

Thank you so much for your work on the mini trains mod. As someone who doesn't have the space for an irl model train layout, this has been scratching that creative itch!
Feb 20 @ 5:26am 
@Mr_mustache:
No. New suggestions will be not accepted for now.
Feb 19 @ 3:13pm 
What about one of the 10X10 LVSRs or PLS A2?
Jan 20 @ 8:34am 
Since there is no tool that I know that can change a poseparameter, it would be useless to add a poseparamter in the doors.

I also tried it with the Animation Tool to reduce the animations speed to 0 to set it in a pose I like but that failed too since you can set it only to 0.05.

Bone Edit of the context menu also only works on ragdolls.

So I would recommend to make the doors invisible and take something else as a door replacement or spawn the truck door as a prop and clip it with the clip tool and put it the way you want. :steamthumbsup:
Ik I'm probably not the target audience here
But the fact that you can't open/pose the doors on the trucks makes them kinda iffy to use in art
How hard would that be to add?
Actually being to open/close them on the functional vehicles isn't too big a concern to me but just being able to pose them on the prop versions would be amazing
Jan 14 @ 9:52am 
My bad
Jan 14 @ 9:45am 
Hm i see ok
Jan 14 @ 9:43am 
@Smithers: Please read this: https://five.seafn.eu.org/groups/SligWolfAddons/announcements/detail/540001444118398455

At "The suggestion forum is closed for now!"
Jan 14 @ 9:39am 
I have another question are you going to make more trains or naw
Jan 14 @ 8:26am 
Ok makes sense have a nice day
Jan 14 @ 5:47am 
@Smithers:
No. It's a fresh train created with my best knowledge, why should I rework it?

@Jakechuchi:
Thank you very much!
Jan 14 @ 1:02am 
Really loving the Western Loco redesign. Love how it's a plausible prototype whilst still sticking to your design style.
Jan 13 @ 10:37pm 
are you going to rework the Diesel emd or naw
Jan 11 @ 10:16pm 
No, that's not gonna happen. Completly different game, engine and programming language.
Jan 11 @ 5:04pm 
Hello Sligwolf, I have a question. Do you have any plans to create add-ons for S&Box? For example, porting your existing vehicles?
Dec 27, 2025 @ 10:40am 
Nice! Very good locomotives
Dec 27, 2025 @ 8:15am 
It would be the steam loco "BR 1" or the steam loco "Flying Scotsman". :steamthumbsup: