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Glad you like my stuff! But unfortunately I'm the wrong person to ask.
Let me explain:
All our addons are programmed to interact exclusively with SW vehicles only.
If you spawn a SW seat, SW functions will link on it.
If you spawn a normal seat, all SW functions will ignore it.
We did that to minimize conflict between non SW addons that work similar like that.
If ZCity has certain elements hardcoded, you should ask the developers to improve this or make the changes yourself. Anyone is free to modify any kind of code for personal use or for their own server. But do not upload it elsewhere, unless uploading is not prohibited.
It's the right place don't worry!
I do not worked that much with gibs to really know how to answer that.
I only know that I can change the fadetime in the qc. For example the Blue-X14 gibs:
break { "model" "sligwolf/bluex14/gib/wreck_gib1" "health" "0" "fadetime" "3" "burst" "400"}
And if you can change the time for props in the base game and it do not work for addons props, then the only way I can think of is to recompile the model with a larger fadetime.
I know it can be increased for props in the base game, but that doesn't seem to apply to addons.
Again, my apologies if this is the wrong place to ask this rather niche question.
Sure. Why not? Even the workshop gives you the option to do it to avoid reups.