STEAM GROUP
SW Addons SW Addons
STEAM GROUP
SW Addons SW Addons
15
IN-GAME
86
ONLINE
Founded
August 6, 2024
Language
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ABOUT SW Addons

Welcome!

The group "SW Addons" provides a lot of information.
But also the opportunity to get in touch with us to report bugs.

You can report bugs without joining the group: Bug Reports
You can also see upcoming addons in this Roadmap.


This is our base addon for all our addons:
https://five.seafn.eu.org/sharedfiles/filedetails/?id=2866238940

Here is a collection of all our addons:
https://five.seafn.eu.org/sharedfiles/filedetails/?id=116572450


Greetings,
SligWolf and Grocel




Are you new here?




Is there a problem with an SW addon?

You have tried everything and you still have issues?

Do you want to see what's the next addon / update?

Do you want to use our stuff for your addon?

Any questions to SW addons?
  • Use the comment section or the group chat!

What about suggestion?
  • Suggestions will be not accepted at the moment.
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
WIP - Log #88
Hello everyone!

A bit copy paste but still some changes.

The deadline for the big update is the 30 August 2026.
If anything is not finished by that time, it will be added later but will not affect the use of the respective addon.

Here a list of the things that are done:
  • Finishing the new map. (Preview models required)

Here a list of the things that are left:
  • Completion of preview models of the SW vehicles for map integration. (.fgd)
    (All for the map above are done)

  • Create suitable skin names for upcoming skin-menu system.
    (Estimated 55% complete)

  • Create suitable spawnicons for upcoming skin-menu system.
    (Depends on skin names. They must be done first)

  • Testing all changes and creating fixes or hotfixes if necessary.
In any case, testing all changes is the top priority when time is running short.




All projects on the screenshots below are wip or done but can't released for now.
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3661579188
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3696664527
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3727772164
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3736122795
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3742229661




List of addons that will be merged with the next big update:
Blue-X14 Maps -> Blue-X14 Bodygroup Car Maps -> Bodygroup Car Loopings -> ModelPack Racecar Maps -> Racecar Robot GEN 2 NPC -> Robot GEN 2 Slig NPC -> Slig



That's all for now! :steamthumbsup:
We see us in the next WIP log!

Greetings
SligWolf

WIP - Log #87
Hello everyone!

The WIP logs have been a bit sporadic lately, as there’s been a lot of work to do on the addons and I have to deal with some serious issues in real life.

The deadline for the big update is the 30 August 2026.
If anything is not finished by that time, it will be added later but will not affect the use of the respective addon.

Here a list of the things that are left:
  • Completion of preview models of the SW vehicles for map integration. (.fgd)
  • Finishing the new map. (Preview models required)
  • Create suitable skin names for upcoming skin-menu system.
  • Create suitable spawnicons for upcoming skin-menu system.
  • Testing all changes and creating fixes or hotfixes as necessary.
In any case, testing all changes is the top priority when time is running short.




All projects on the screenshots below are wip or done but can't released for now.
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3661579188
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3696664527
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3727772164
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3736122795
https://five.seafn.eu.org/sharedfiles/filedetails/?id=3742229661




List of addons that will be merged with the next big update:
Blue-X14 Maps -> Blue-X14 Bodygroup Car Maps -> Bodygroup Car Loopings -> ModelPack Racecar Maps -> Racecar Robot GEN 2 NPC -> Robot GEN 2 Slig NPC -> Slig



That's all for now! :steamthumbsup:
We see us in the next WIP log!

Greetings
SligWolf

144 Comments
Jul 24 @ 8:39am 
@Polites
Glad you like my stuff! But unfortunately I'm the wrong person to ask.

Let me explain:
All our addons are programmed to interact exclusively with SW vehicles only.
If you spawn a SW seat, SW functions will link on it.
If you spawn a normal seat, all SW functions will ignore it.
We did that to minimize conflict between non SW addons that work similar like that.

If ZCity has certain elements hardcoded, you should ask the developers to improve this or make the changes yourself. Anyone is free to modify any kind of code for personal use or for their own server. But do not upload it elsewhere, unless uploading is not prohibited. :steamthumbsup:
Jul 24 @ 6:49am 
Love all the addons! wonderful vehicles and spectacular trains! one problem though, i am using this mod called "Zcity" it Hardcodes alot of things for it to work, like changing unsupported cars to supported ones only, and since your train doesnt have collisions for player ragdolls, you're addons unfortunatly do not work with zcity! I was wondering if you were able to make these two things become compatible with eachother? I would be ever so grateful!
Jul 22 @ 7:28am 
Alright, thanks!
Jul 22 @ 7:25am 
@Jakechuchi
It's the right place don't worry!
I do not worked that much with gibs to really know how to answer that.

I only know that I can change the fadetime in the qc. For example the Blue-X14 gibs:

break { "model" "sligwolf/bluex14/gib/wreck_gib1" "health" "0" "fadetime" "3" "burst" "400"}

And if you can change the time for props in the base game and it do not work for addons props, then the only way I can think of is to recompile the model with a larger fadetime.
Jul 22 @ 4:23am 
I might be asking this question in the wrong place, but how can I increase the Gib lifetime on your addons so they wont de-spawn once damaged?
I know it can be increased for props in the base game, but that doesn't seem to apply to addons.

Again, my apologies if this is the wrong place to ask this rather niche question.
Jul 21 @ 8:11am 
@Geferon
Sure. Why not? Even the workshop gives you the option to do it to avoid reups.
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