96
Products
reviewed
507
Products
in account

Recent reviews by Mißgunst

Showing 1-10 of 96 entries
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8 people found this review helpful
0.0 hrs on record
Renegades was the death throes of the beloved game, and what ungraceful kicking and what cacophonous screaming it went down with.

I find mostly baffling this is considered to be better than Edge of Fate: For all the shortcomings EoF launch had, most complaints were about the general state of the game rather than the expansion itself; EoF may have had the dull translocator cannon, woefully unfun until the very last mission, and some level design concerning Matterspark (which was actually quite alright, ngl) didn't service it, but not only did it have a fantastic narrative and TWO raids where we experienced the legendary Vex time-space shenanigans spoken of in lore first hand, but genuinely setup a moderately unexplored part of the D2 universe and set it up for our next saga, and all while juggling design that was new ground for the game. A semi non-linear narrative, environmental puzzles, more conversations and side quests were novel features for a campaign and they were worth iterating on even if it fumbled every other step.

On the other hand, Renegades is severely more familiar on the worst ways: A classic linear campaign that is missing its destination, often reuses environments in hand hold-y quests that are equivalent to the post campaign content minus being able to do them efficiently. Great narrative elements with a touch of nerdy references now and then, except these nerdy references are targeted to one of the most manchild-ridden fandoms I know (coming from a brony!! Sorry!!) that dilute a story with lore and setpieces that were otherwise perfectly capable of standing on their own, if not to the par of TFS or WQ. A baffling amount of game-breaking features that trivialized the game shortly after release (♥♥♥♥ you Praxic Blade). A dungeon which's mechanics range from dull and disappointing on its first 2 encounters, then reverses it into a longer, more complex encounter that I've seen kick casuals' teeth in once the deception sets in (while still having the same awful centerpiece).
Posted July 26.
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3 people found this review helpful
15.4 hrs on record (15.1 hrs at review time)
There's nothing more to this game than simple excellency.
Initially mysterious, and relatively complex, but highly intuitive once you put your mind to it.
Technically simple and accessible, I'm fairly certain most computers will run it, you can start a new run and save it in seconds, start many at a time, and it's turn based so you can even play it on the side while matchmaking or otherwise waiting.
Decent variety in play styles, many random elements with well defined rules that will punish you for being impulsive and reward you for being clever even in the worst situations.
You can even just play it for free on your phone, but frankly with the amount of time I've played it combined since initial release as just "Pixel Dungeon", I probably owe this game 3 purchases over honestly.
If classic roguelikes, dungeon crawling and turn based are up your alley, the worst that can happen when you try this out is missing a few bucks. The best is that you'll have a simply good game for cheap.
Posted July 10.
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2 people found this review helpful
2.4 hrs on record (1.5 hrs at review time)
Signature Astral Shift charm with campy dialogue, beautiful art direction and all-out on anime girls.

Its other facet is the gameplay, and it has an interesting mix between Vampire Survivor's bullet heaven and a deckbuilding component. While not straying far from its inspiration, it's just as polished, with fun weapons and a couple interesting powerups/cards of its own here and there, especially from curses and deck position-based cards.
Posted May 8.
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No one has rated this review as helpful yet
74.7 hrs on record (39.4 hrs at review time)
Early Access Review
Whiny ass babies learned the Watcher master deck and expected the sequel not to account for it lmao
Posted March 5. Last edited May 5.
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No one has rated this review as helpful yet
1.7 hrs on record (0.5 hrs at review time)
Bro why am I crying literally nothing happened
Posted March 1.
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No one has rated this review as helpful yet
21.4 hrs on record (18.9 hrs at review time)
This game has no right on being so peak, and it is dirt cheap to top it off.

If you're like me and you were a big stickmen flash game aficionado back in the days, this game is going to have at least one thing that'll hook you in the instant. Surprisingly, it can achieve a very casual vibe despite being comprised of two very technical genres: It is both a fighting game and a turn based game as the tin says, but how sweaty it is heavily depends on your opponent. If you buy this for a friend, you can just go at each other over a chatter, you can go into multiplayer lobbies with many tough opponents, or you can just play single player where you can plan out and choreograph cool fights on your own with the distinctly flavored characters, and they do evoke the classic stickmen archetypes (Katana cowboy? Just some guy with martial arts and tools? Classics for sure)

The game also has a passionate and surprisingly lively modding community. You'll find many custom characters, styles, small plugins and scenarios, both original and ripped from other media, and the varied choices are very much on tone with what you'd see today were the flash scene still breathing. Maybe you won't see many animations of Sans fighting Goku, or a furry OC going against Touhou characters at a rave, but, better yet, you can experience them yourself in this game!

Either way, fantastically compact experience that knows what kind of game it wants to be, delivers, and allows others to build upon it.
Posted February 15.
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No one has rated this review as helpful yet
0.7 hrs on record
I thought Sekiro felt good to play... Feedback on this game is practically immediate. Nice soundtrack, visually pleasant artistic design and flair that, in the demo bosses, doesn't get in the way of telegraphing.
Game's butter smooth, but I do think the contact damage hitboxes could be smaller. I may just be a little too risky with my spacing, but otherwise fantastic.
Posted January 16.
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No one has rated this review as helpful yet
225.0 hrs on record (222.5 hrs at review time)
Chivalry 2 could never hope to be what Mordhau accomplishes

If you're interested in Mordhau there's little for me to tell you about it: You know this type of game, a first person (or not, if you prefer 3rd person) swordplay-focused war game. Contrary to Chivalry's more involved controller scheme, Mordhau's scheme is enjoyably simple and very difficult to master, as your camera defines the direction of your swings, and you can mix up with feints, thrusts, kicks or throws. If you really want to master it though, there's detailed information on every weapon about their turn caps, their damage by body part, how much it is reduced by armor categories and even how many miliseconds it takes to complete animations, then you can apply this knowledge in battle as you chamber, parry, feint straight into throws or thrusts whether you're swinging with wild abandon on the large scale matches or having a competitive and highly technical ranked duel.

A similar philosophy applies to creating your mercenary. Instead of locking your gear and perks behind classes and roles, you have a budget with the which you can put on whatever the hell you want and the most you're limited as far as I'm concerned is carrying just one fire bomb, just so not everyone has to use the fireproof perk. Make it all javelins for all I care, 3 longswords so you can throw 3 pommels at other people, bring both a bow and a greatsword at the risk of running around naked or meme around with a carving knife and a lute. Idk, the battlefield's your oyster. Alongside with some decent customisation to express your feudal drip, just make sure to turn off team colors on the settings and enable teammate markers for the best look.

The maps that you fight in are also part of the fun, as there's open fields and enclosed castle corridors for you to stomp through with your team, alongside traps, chasms, static ballistas, ladders and rocks to use against your enemies and they're mostly quite fun alongside their specific objectives. And the people that accompany you are a big part of why playing this is so much fun, as the vibe is set by the plentiful shouts and voice lines you can choose to call in battle among the clashing of steel, and all sorts of (mostly) amicable critters are on both sides: crusader-obsessed weirdos that only run kite shields with white and red, medieval character cosplayers, bards playing lute covers, chronically online goobers that throw jokes in chat or have the silliest looking merc on the field... And the brief moments of kinship you have with them on the field, whether it means branching off to have a duel, sharing a conversation purely on default voice lines or toying around, are as much part of the delight as the gameplay is. I'm not fully in touch with the community to know if there's a cyst of toxicity I haven't seen, but at least during the match it is all laughs and games.

Even if the PvP isn't for you, there's horde mode for you to survive against waves of angry peasants and knights, managing your money and increasing your skills. I think it doesn't have as much room for wonder as the player battles, I don't think I've seen a pack of bards beating up the biggest fish in there, but it's another option to have fun.

Either way, Mordhau is what for a long time I've thought is a quintessential multiplayer experience that's detached from the corporate, cynical, stat driven approach to matchmaking where you can genuinely pick how you want to have fun at any moment, and most people won't care at the end of the match because defeat hardly feels like one at all when you're having this much fun.
Posted October 27, 2025.
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1 person found this review helpful
62.4 hrs on record (23.4 hrs at review time)
Sans banged my mom 0/10
(Absolute cinema)
Posted July 14, 2025.
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4 people found this review helpful
2 people found this review funny
0.5 hrs on record
Hors
Posted February 8, 2025.
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Showing 1-10 of 96 entries
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