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local spot = Entities.FindByName(null, "tank_spawn_spot");
if (spot)
{
local posVector = spot.GetOrigin();
ZSpawn({
type = "tank",
pos = posVector
});
}
If you know the structure of the vscript, could you please share it with me?
You can also try Valve's vscript-less way of spawning Tanks by looking into how The Sacrifice map 1 handles it. If you don't wanna use the specific tank population for that map, you'll have to make your own.