TTBunkum
United Kingdom (Great Britain)
Truly, the :stardrop:BIG WIN:stardrop: was the gambling we did along the way...


Truly, the :stardrop:BIG WIN:stardrop: was the gambling we did along the way...


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Review Showcase
207 Hours played
One of the best automation games out there

I am currently as far as I've ever been in the game mid/late phase 8, playing on a multiplayer server. I play on a non-gaming laptop so I have to play on the lowest settings. Despite that the game is still playable and enjoyable (with a few stutters every now and again), even if stuff occasionally looks like a kiddy toy. It does bother me that It can get pretty dark at night and you're unable to do anything about it on low settings.

The gameplay is good, factory set ups and calculations aren't handed to you on a silver platter. The controls play really well and the movement techs are awesome to use. The alternative recipes system can be a bit tiring to unlock with the vast number of hard-drives across the map (although that's what friends are for). The strong suits of Satisfactory over a lot of it's competitors are it's aesthetics and verticality, the game has a very strong building system, although it can be inconvenient to make what you want a lot of the time due to the limited blueprint sizes and clunkyness of "curved" foundations.

- The progression of difficulty feels great and plays well.
- Multiplayer won't cheapen your experience
- Vehicles (Tractors, Trucks and Trains) function really well with little issues.

The game is absolutely worth the price. You WILL get your moneys worth! I recommend playing this is you like automation games. I look forward to continuing my playthrough and finishing the final stretch of the game.

Bugs and Issues I've experienced

- Certain buildables turning invisible after blueprinting on multiplayer (fixed on server reset)
- Certain buildables being highlighted after blueprinting on multiplayer (fixed when hovering over them with the dismantle tool)
- Camera being mis-aligned after exiting photo mode freecam (fixed by entering and exiting photomode agian)
- Tool select lag after leaving photo mode freecam
- Noblesks can feel slow an clunky to use
- Unable to place sloped rails on edge of Blueprint Machine
- Blueprints can randomly change blueprint category to undefined

Improvements to the game that I suggest be added

- Give the player the opportunity to toggle the game to always day.
- Allow Factory Carts to use universal paths
- Allow drones to deliver to multiple ports
- Better support for "curved" walls and foundations
- More map & blueprint icons (current selection are way too limited)
- Allow the use of map icons for blueprints
- Allow the use of multiple icons for one blueprint (like Shapez 2)
- Keybind for entering blueprints menu
- Allow access earlier for Mk2 and Mk3 blueprint machines
- Decorative items other than storage boxes and storage racking
- Add SOMETHING to the south western tip of the map
- Improve the look of light objects on the lowest settings
- Smaller train stations
Recent Activity
9.7 hrs on record
last played on Sep 29
1.9 hrs on record
last played on Sep 22
1 hrs on record
last played on Sep 16
Comments
Nov 23, 2025 @ 2:08pm 
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