♿dum
the lipton vail guy
Germany
:gman:
:gman:
Workshop Showcase
This collection completely overhauls Garry's Mod, transforming a 20-year-old sandbox engine into a photorealistic, cinema-quality tactical shooter mimicking the visuals of a future next-gen AAA project. Thanks to rigorous community tinkering, this setup su
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Created by - ♿dum
Review Showcase
2 Hours played
Honestly, Fatekeeper blew me away. If you miss that gritty, first-person magic and swordplay from games like Dark Messiah, this is the modern fix you’ve been looking for. The core game is a total blast, it looks gorgeous, and it actually runs shockingly well for an indie title.

The Good: Visuals, Performance, and Combat
Smooth and Stunning GraphicsRight out of the gate, the game looks incredible. It uses Unreal Engine 5, and you can really tell. The crumbling ruins look ancient, the forests feel dense, and the lighting is fantastic. For example, casting a fire spell actually lights up the dark caves dynamically, casting creepy shadows on the walls.

Surprisingly Great Performance
The best part? It doesn't chug. Usually, indie games using UE5 run terribly at launch, but Fatekeeper is surprisingly smooth. Even when the screen gets chaotic with spells, explosions, and enemies, the frame rate holds up well. You might get a tiny stutter here or there, but it is already better optimized than many big-budget games.

Visceral, Addictive Gameplay
The combat is where you will get totally hooked. It is not just about mindlessly clicking a mouse button. It is all about physics and combining your skills. You can freeze an enemy, kick them off a cliff, or light the ground on fire and bash them into it. Every swing of your sword has real weight to it.The progression loop keeps you coming back for more. You get to build your character exactly how you want. whether you want to be a tanky knight, a sneaky rogue, or a glass-cannon mage. The world rewards you for exploring every corner with cool hidden loot and tougher secret bosses that actually test your skills.

The Bad: Early Access Rough Edges
Rough DismembermentWhile the physics and hitting enemies feel great, the actual dismemberment system looks pretty rough right now. Instead of satisfying, clean cuts, limbs sometimes pop off awkwardly or look a bit goofy. It deters a bit from the gritty immersion the game tries to build.
Screenshot Showcase
Resident Evil Requiem
1 1
Video Showcase
cry of fear remaster | fan made
Recent Activity
354 hrs on record
last played on Nov 13
263 hrs on record
last played on Nov 11
Nov 7 @ 3:36pm 
+rep this guy is pretty cool
Dec 18, 2024 @ 1:24pm 
He is a noob. -rep
Dec 18, 2024 @ 1:24pm 
He is a noob. -rep
Dec 18, 2024 @ 1:24pm 
He is a noob. -rep
Dec 18, 2024 @ 1:24pm 
he is a noob. -rep
Dec 18, 2024 @ 1:24pm 
he is a noob. -rep