Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Training Battles
   
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Type: Utility
Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.4.7
File Size
Posted
Updated
965.877 KB
Jul 24 @ 2:44am
Jul 28 @ 10:43am
9 Change Notes ( view )

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Training Battles

Description
Split up your boys in two teams and do a drill battle — on land, at sea (War Sails), or a siege drill on your own castle walls.
Pick your battleground (and time) before the drills — and before the real battles.


Looking for…?

If one of these searches brought you here — yes, this is that mod:
  • a mod for practice battles / sparring — train your troops with no losses (deaths near zero, can be turned fully off)
  • a mod for naval training battles / practice sea battles with your own fleet (War Sails)
  • a mod for siege practice — storm or defend your own castle walls in a mock siege
  • a mod to change the time of day of battles — fight at full bright daylight, night, dawn, noon or evening
  • a mod to pick the battlefield / choose where you fight before a battle
  • a mod to scout the battlefield before the battle — walk it on foot, see the real deployment lines
  • a mod to preview the deployment before committing to an attack
  • a mod to free sail your ship — take the flagship out with your crew and scout the sea lanes (War Sails)

A mod built on two pillars:

Pillar 1 — Training battles

Press G on the campaign map to open the muster.
  • Split your army into two halves through a troop-picking screen, choose which half you command
  • At sea too (War Sails) — the fleet divides with the men (your flagship stays yours), or divide it at your word through the ship-divide window. Every hull comes back afterward: sunk, damaged or captured, training costs no ships
  • Pay for the drill — broken javelins, arrows, rewards, they cost money… (1 daily wage by default, 2 at sea)
  • Choose your side — attack or defend — then fight the battle yourself or send the men in and watch it resolve from the hill
  • Level up your soldiers — keep a share of the XP, scaled by your Quartermaster (the First Mate at sea); a great one even earns bonus XP
  • The KIA → most get back up; a few wake up wounded, and in unlucky cases a man truly dies — a good Surgeon helps a lot (deaths can be turned fully off)
  • The wounded → they get up OK; a few may stay wounded, the surgeon again
  • No loot — nothing is looted in sparring (works even alongside loot mods like BannerLoot)
  • Disorganized after — they had to form up etc.
  • Cooldown — you have to wait before the next drill (24 in-game hours by default)

Mock enemy (on by default, can be turned off) — compose a phantom force from every troop in the game, any cultures, any mix — and drill the whole company against it. The phantoms never touch your roster and vanish afterward. At sea they sail: lay down their fleet from any culture's hulls, and it vanishes with them.

Castle siege drills — at your own castle (its own option on the castle menu) the muster becomes a siege drill: storm your own walls or hold them, on the castle's real scene at its true wall level. The garrison and militia stand with the defense, your Engineer readies the siege equipment for both sides, and the same training rules cover everyone. A grand muster costs more, keeps a per-castle clock, and earns a little renown and influence. The mock enemy comes to the walls too: phantoms besiege you when you hold, reinforce the garrison when you storm.

Pillar 2 — Scouting & choosing your ground

What a real general does before the battle: know the field — and pick the hour.
  • Choose the time of day — morning, noon, afternoon, evening, night, or the campaign clock (default) — for drills, real field battles, sieges and sea battles alike
  • Select the battlefield — the map patch's own scene (marked "this ground") plus every scene of the local terrain type
  • Ride out and scout — walk any of those battlefields alone: no battle, no cost, no cooldown. You spawn on your deployment line, facing the enemy's
  • Scout the sea too (War Sails) — afloat, the same option takes your flagship out: you and your crew alone on the chosen water, and the hull comes home without a scratch. A free sail, by design
  • Scouted lines = drilled lines — drills use the same deterministic deployment as the scout, so what you scouted is what you get
  • Same tools in REAL battles (per-side toggles, both on by default) — the encounter menu offers the hour, the scout and the battlefield pick when defending or attacking; both armies stand frozen, so the scouted lines and facings are exact
  • Out-scout to earn it — in a real battle, the ground or a non-daylight hour must be earned: your Scout against the enemy's best (the Navigator at sea). The campaign clock and full daylight are always free

Your companions matter

The drill yard runs on your officers:
  • Quartermaster (the First Mate at sea) — sets the share of XP the men keep; a great one even earns bonus XP
  • Your skilled fighters — the best fighter companions instruct on the yard, adding to the XP kept
  • Steward — a well-run camp: shortens the wait for the next drill
  • Surgeon — fewer real deaths among the fallen, fewer men who stay wounded
  • Engineer — higher Engineering unlocks heavier siege equipment for the wall drills
  • Scout (the Navigator at sea) — out-scouting the enemy unlocks the battlefield and hour picks in real battles

The knobs

Every parameter lives in a JSON config (Documents\Mount and Blade II Bannerlord\Configs\TrainingBattles\config.json) and in the in-game Mod Configuration Menu (MCM) — a soft dependency; the config file alone runs the show without it. Each officer has its own group of sliders, with the drill pay, cooldowns, castle rates, time-of-day and every toggle beside them.

The road ahead

Next milestones, in the order they'll likely land: town training sieges — drill in your own cities, Lord's Hall and all — and army training — drill a hosted army against a mock enemy. No dates promised — this is a hobby, and playtesting sets the pace.

Safe & compatible

  • A training battle never silently costs you: no ships lost, no prisoner loss, no loot loss, no relation or crime side effects — the only real cost is the small death chance above, and it can be set to 0
  • War Sails is optional — without the DLC everything works on land as before
  • Cancel is always available before the fight starts and leaves the campaign exactly as it was
  • No Harmony patches — the mod rides vanilla's own model chain, so it stacks politely with other mods
  • Safe to add to an existing save; when removing, finish (or cancel) any running drill first

Freely given

  • Public domain — no license, no strings, no permission to ask (source on GitHub[github.com], The Unlicense). Use it, share it, change it
  • Want to help? Give feedback and report bugs
  • No donations — this is a hobby, done for fun and out of good will. "For the love of money is the root of all evil."
  • If you still insist on thanking me somehow — visit my GitHub account[github.com] and read the top pinned
Popular Discussions View All (1)
0
Jul 25 @ 2:16am
FAQ
Trax313
4 Comments
Trax313  [author]
Jul 27 @ 4:43am 
No, I too have bannerloot and it works ok.
Jul 27 @ 4:08am 
oh i have bannerloot on that may crash the game?
Trax313  [author]
Jul 25 @ 11:12am 
Thanks for the report! It doesn't crash on my end (running alongside many other mods), so I need a bit more info to hunt it down:

- When exactly does it crash — during the battle, on the results screen, or when you're back on the map afterward? And which mode: normal split training, mock enemy, naval, or castle siege drill?
- Your crash report — when Bannerlord crashes it shows an upload screen with a crash ID. Paste that ID here, or a screenshot of the exception text.
- The mod's debug log — found at Documents\Mount and Blade II Bannerlord\Configs\TrainingBattles\training_battles.log. The last lines after a crash usually tell me exactly where it died.

Also handy: your game version and mod list (especially anything touching battles, loot, or XP). Training Battles drives the same post-battle code those mods hook, so a conflict there is my first suspect.
Jul 25 @ 9:09am 
game crashes after training battle